Starbase Progress Notes: Week 49 (2020)

ElluFB

Community Manager
Frozenbyte
Joined
Sep 6, 2019
Messages
158
#1
Starbase Progress Notes: Week 49 (2020)
November 30th- December 4th

Hello everyone. Here are the progress notes of Week 49, hope you enjoy!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Fix for the Mining Laser and Ore Collector throttling exploit has been sorted out
  • Cleaner collection areas have been added around mining job workstations, any chunks of asteroids thrown outside the workstation are collected without rewarding credits
  • Cutting Tool power consumption design has been worked on, it will use power packs as "ammo" like Buzzsaw does
  • Improvements to the ship transponders have been designed
User Interface
  • Design for using premade parts in Spaceship Designer has been worked on
  • Support for selecting alternate building materials for spaceship parts has been worked on
  • Designs for Universal Tool's Station Blueprint tab have been made
  • Work on Station Management UI design has started
  • Layout redesign for the player CV has been worked on
Stations
  • 10 min despawn areas have been added around Ore Storage Towers, Command Centers, Work Hub and Ship Design Workshops
  • Descriptions have been added for Station Designer modules
  • City landing and take-off section is being worked on
  • Safe zones for player made stations have been designed

Code

Gameplay
  • A fix has been made for resource network connection issues on lots and dropped items
  • 3D Printer device field feedback and control has been improved
  • Safe zones have been added for player stations.
  • Ellipsoid shape type has been added for safe zones and build restricted areas
  • A test flight button has been added to Spaceship Shop terminals
User Interface
  • A fix has been made for being able to buy large items to backpack even when there's no space for it and the item vanishing when buying to mining backpack

Art

Animations and Emotes
  • Work on tripod animations continues
  • Cable and pipe tools now have 3rd person animations
  • Welding and Bolt Tool 3rd person reload animations have been updated so they match new idle
  • Rummage animations (1st person) have been added to Plasma Rifle, Tactical Shotgun, Bolter, Long Rifle, Rail Rifle, and Whiplash
Stations and Cities
  • Interior level art has been added to various skyscraper floor modules.
  • Misaligned art panels fixed in Lot Designer modules
Weapons and Armor
  • Optimized the spawn rates and effect scaling over distance for the Mounted Plasma Hit, Fuel Rod and Propellants Explosions (along with their related afterburn effects)
Other
  • Railing corner 45 (T-shaped) snap points have been updated so that the bottom of it snaps correctly to other railing pieces
  • The material of every asteroid surface rock has been updated to match better with the new asteroid textures
  • Warp Travel VFX has been updated
    • Charge/buildup effects and retimed current effects have been added to allow for the new warp buildup
    • The actual buildup time before fast travel has been slightly adjusted to help match back to the effects

Gallery

Week49_Starbase_turret_arm_building_tool.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your
Steam wishlist!
 

STEALTH

Active endo
Joined
Sep 10, 2019
Messages
28
#6
There should be a far larger despawn radius around the Marketplace. The lunacy with folks leaving their "mark" is getting stupid at the cost of performance. I get ppl thinking it's cool to leave their Ks, Bob Art, Prime Gaming, Massive Haulers, etc. but that stuff also taxes others around the spot where everyone MUST GO to conduct business!
 

Kenetor

Veteran endo
Joined
Aug 9, 2019
Messages
188
#7
There should be a far larger despawn radius around the Marketplace. The lunacy with folks leaving their "mark" is getting stupid at the cost of performance. I get ppl thinking it's cool to leave their Ks, Bob Art, Prime Gaming, Massive Haulers, etc. but that stuff also taxes others around the spot where everyone MUST GO to conduct business!
still important for testing, I have a mid range graphics card from 2 years ago and it runs fine, finding who and with what gfx card will help with optimisation and fixes.
But I'm sorry you are getting bad performance, I'm pretty sure the 30 odd labourers are also effecting performance too lol
 

Venombrew

Veteran endo
Joined
Aug 9, 2019
Messages
161
#8
@Kenetor do you have any video of the warp gates? working or not i haven't seen what they look like yet, and if you don't do you know if FB or someone else may have a video?
 

STEALTH

Active endo
Joined
Sep 10, 2019
Messages
28
#9
There should be a far larger despawn radius around the Marketplace. The lunacy with folks leaving their "mark" is getting stupid at the cost of performance. I get ppl thinking it's cool to leave their Ks, Bob Art, Prime Gaming, Massive Haulers, etc. but that stuff also taxes others around the spot where everyone MUST GO to conduct business!
As far as "helping with testing" thankfully it did..it's been shown to be something needing to be addressed as to prevent it! Doubt most were doing it for "testing" purposes. Thankfully Lauri has stated that this will be getting dealt with.
 
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