If you are in a group, you can join another in the SSC and work on a ship together.
If it takes ages to get a ship working... why would people ever make a new ship after they have a good one? With the SSC at least there is always progress, always the option of trying out a new design, without first spending a month at least getting the frame right, the components, then the frame again, the cabling, the piping, the device fields, the YOLOL...
You say you want the SSC to cease to be the only place to spend the creative energy by removing essentially the only place where one can be (with reasonable effort for a game) creative in the first place. I don't think that's it chief.
You say you want the SSC to cease to be the only place to spend the creative energy by removing essentially the only place where one can be (with reasonable effort for a game) creative in the first place. I don't think that's it chief.
People would only build as big as they could handle, or as big as they are willing to risk, which allows a natural progression and the desire to have friends and companies around to help support larger and larger ships. This means the 1000-crate hauler will almost be guaranteed to have an escort, which means more chance for player interaction. As it stands, because you can print off 1000-crate haulers at will, there's no reason to protect them. There's no real risk in loss. You just make a new one. The value is extremely high compared to any risk of loss. It's better that everyone in your company has a 1000-crate hauler, vs. defending a single one. But if the single one took 100 real-life man-hours to make, it may not be practical to mass produce right away. It depends on many factors but... in general people will only build as big as they are willing to lose. And thus, we'd see more smaller ships, more movement around the game world, and more interaction as people will want to protect their costly (time) builds with escorts and so on.
Now, incentives.
Have you tried building a ship from scratch?
Have you tried making a ship specifically for the purpose of tinkering with it in world? Placing Ore Crates? Plating?
Have you tried expanding a ship?
Have you tried upgrading thrusters? Generators?
I have done all and I can say I am not impressed.
Lets go backwards: changing generators. I have a ship, where I wanted to switch from Nhurgite to Exorium for the efficiency. I have 18 generators and 12 fuelchambers, setup in 6 groups, with plenty of walk space inbetween. Since I have the blueprint, a new design with them would take 5 minutes, but it would take quite a few resources, so I got to work. It is very dull work, loosening the bolts, replacing the generators and fuelchambers and autobolting them, and then going back to bolt them again so they behave with durability. I have switched a generator set once, and already don't want to do that again.
Thrusters: same ship, after the generators. I wanted to change 16 box thrusters and 4 blocks of 32 (4x4x2) triangle thrusters. I managed the Box thrusters and around 1.5 blocks (48) before I gave up. And will never want to upgrade a thruster pack by hand again.
Have you tried building a ship from scratch?
Have you tried making a ship specifically for the purpose of tinkering with it in world? Placing Ore Crates? Plating?
Have you tried expanding a ship?
Have you tried upgrading thrusters? Generators?
I have done all and I can say I am not impressed.
Lets go backwards: changing generators. I have a ship, where I wanted to switch from Nhurgite to Exorium for the efficiency. I have 18 generators and 12 fuelchambers, setup in 6 groups, with plenty of walk space inbetween. Since I have the blueprint, a new design with them would take 5 minutes, but it would take quite a few resources, so I got to work. It is very dull work, loosening the bolts, replacing the generators and fuelchambers and autobolting them, and then going back to bolt them again so they behave with durability. I have switched a generator set once, and already don't want to do that again.
Thrusters: same ship, after the generators. I wanted to change 16 box thrusters and 4 blocks of 32 (4x4x2) triangle thrusters. I managed the Box thrusters and around 1.5 blocks (48) before I gave up. And will never want to upgrade a thruster pack by hand again.
Imagine there were 10 layers of upgrades in the future, being progressively more costly and rare to find materials and parts for upgrades - you'd want more people around to help any time you came across a rare upgrade opportunity. Anyway... your issue is not due to the hassle of manual upgrading, but instead because you were able to design the base ship with ease inside the SSC and print it with zero effort. Had you built the entire thing by hand, you'd understand the upgrade process is a fraction of the time you spent initially making the ship, so you would have no complaint regarding how long it took to upgrade!
point is, the ssc and the repair hall allows for a lot of exploits that wouldnt otherwise be allowed within the game
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