- Joined
- Aug 14, 2019
- Messages
- 102
I have seen a few comments about stealth tech but no one seems to have properly addressed it yet. As the game looks to be focused around visible combat and flying of spaceships it is a fairly logical idea that stealth (Such as making the ship invisible/undetectable in any other forms) could also play an important role such as: cargo pilots trying to fly without being harassed or stealth fighters who are about to launch an attack. However it would also need to have limitations to balance it out such as: weapons not being able to be fired when the stealth tech is being used, lots of infrastructure needed to allow it to be used e.g. panelling to allow the ship to turn invisible and something to generate all the stealthiness. It could also cause the ship to heat up and use lots of power which means it can only be used for a short amount of time as well as the machine used to make this maybe having a cool down time possibly depending on the amount of time it was used for and if it is connected to coolant pipes to cool it quicker. There could also be specialised devices to track down stealth tech that would equally use a lot of power and generate lots of heat. Please do tell me if there are improvements that could be made to this concept or if it is totally unbalanced and ridiculous