I've been wondering about some things in SB:
I imagine that some of these questions have already been asked or answered, but eh.
I imagine that some of these questions have already been asked or answered, but eh.
- How will the economy work?
- Would the economy be entirely player-driven?
- Would the currency of SB be dynamic? (Could it inflate/deflate, etc.)
- Would it potentially be possible for when a faction becomes large enough to make its own currency?
- How would people buy ships? Is it just you put up a blueprint, and people just keep buying, buying, buying. Or is it more like actual stock, as in: a player designs a blueprint, then builds, say 5 ships, and then put them up for sale. Then there'd be 5 ships in stock for players to purchase? (Btw, this would make for a far more realistic economy, since you wouldn't have an unlimited amount of product, devaluating the currency as more of it is in circulation)
- Would market offers for resources be player controlled, or would we have random resource offers popping up here and there?