- Joined
- Aug 11, 2020
- Messages
- 227
Geth has been pushing the research tree pretty hard and found a major issue but has an idea on how to fix it.
The main issue is that people are crafting garbage (or low usage count items like FCU's) just for the research, without intent to ever use the items.
Problems caused by it:
The station storage limit/performance problems as you approach said limit.
The lead researcher for faction station stuff has had their inventory for the station completely filled with a myriad of garbage and ship parts, and short game freezes if they: craft anything(after clearing space), open any menu that loads the inventory, place items from the station inventory (station building/dropping for friends)
Our proposal is to add a new "bench" that burns ore for research points directly (at more research per kv than crafting gives), while keeping research for crafting items.
Doing this would mostly stop the clutter by simply incentivising people to burn the ore on research, while rewarding players a tiny ammount for crafting the items they want instead of just buying them.
In addition we would like to see identical items stack in the station storage for compact display and performance. (only in station storage, nowhere else.)
The main issue is that people are crafting garbage (or low usage count items like FCU's) just for the research, without intent to ever use the items.
Problems caused by it:
The station storage limit/performance problems as you approach said limit.
The lead researcher for faction station stuff has had their inventory for the station completely filled with a myriad of garbage and ship parts, and short game freezes if they: craft anything(after clearing space), open any menu that loads the inventory, place items from the station inventory (station building/dropping for friends)
Our proposal is to add a new "bench" that burns ore for research points directly (at more research per kv than crafting gives), while keeping research for crafting items.
Doing this would mostly stop the clutter by simply incentivising people to burn the ore on research, while rewarding players a tiny ammount for crafting the items they want instead of just buying them.
In addition we would like to see identical items stack in the station storage for compact display and performance. (only in station storage, nowhere else.)