When I was playing alpha this game was so fun. Then EA came and it's still fun but missing something. During a discussion about dual universe I realized the issue. Both games turn mining into the time sink when pvp should be the time sink.
For instance you have to mine to get a decent miner so you can afford to loose pvp ships. So you go out and loose your ship and have to mine to build another ship. This causes a race to the bottom in pvp ships. You need something fun and cheap so you don't have to mine so much.
I think with more pvp, more ships will need to be built and salvaged. Causing the economy to be more fluid and the need for ship builders.
My suggestion is lower ores needed to build ship parts. Or maybe a way a builder can build cheaper parts the more they make or a skill.
I'm sure others will think this won't work but I do encourage thoughts in ways to help increase the fun we had in alpha by the constant fun pvp.
For instance you have to mine to get a decent miner so you can afford to loose pvp ships. So you go out and loose your ship and have to mine to build another ship. This causes a race to the bottom in pvp ships. You need something fun and cheap so you don't have to mine so much.
I think with more pvp, more ships will need to be built and salvaged. Causing the economy to be more fluid and the need for ship builders.
My suggestion is lower ores needed to build ship parts. Or maybe a way a builder can build cheaper parts the more they make or a skill.
I'm sure others will think this won't work but I do encourage thoughts in ways to help increase the fun we had in alpha by the constant fun pvp.