Crafting and tech tree should be reworked. People complain that it is too grindy or too long to craft. In my opinion it's way too easy and actually has wrong approach. At this point in the game players are able to craft almost everything they need themselves without any need for the market or industry. Prices will just keep going down because everyone is selling and not many people buying. There will be no economy or industry. In that state Starbase could become singleplayer or just local multiplayer with friends and you wouldn't notice a difference.
Games with proper MMO and economies like EVE Online have economies thriving because most of the stuff is locked for you and you need to specialise in very specific things.
In Starbase people should be allowed to easily craft only most basic stuff for themselves, things you need to actually keep ur ship flying like tools, maybe fuel rods and crafting everything else or even getting an ability to do so should be very hard earned. And it shouldn't be completely made in a tech tree style, players should be able to choose what they want to specialise in, maybe apart from closely related stuff like T2 thrusters after T1 thrusters.
Games with proper MMO and economies like EVE Online have economies thriving because most of the stuff is locked for you and you need to specialise in very specific things.
In Starbase people should be allowed to easily craft only most basic stuff for themselves, things you need to actually keep ur ship flying like tools, maybe fuel rods and crafting everything else or even getting an ability to do so should be very hard earned. And it shouldn't be completely made in a tech tree style, players should be able to choose what they want to specialise in, maybe apart from closely related stuff like T2 thrusters after T1 thrusters.