Why can't I take an existing ship and create a blueprint from it?
Why cant I modify an existing blueprint and make a .2 version?
Why cant I browse 100's of ships in the steam workshop and add them to the game so I can make them?
I like the SD tool, but I should be able to load up an existing ship design and modify it.
The vast majority of designers would freely share their designs if the in-game systems provided a convenient way to share them - a simple checkbox 'make public'.
But it seems like the game devs, at the detriment of the game as a whole, created a monster - a blueprint trading system that discourages the sharing of ship designs.
The problem is, if a new player actually pays for a blueprint, it generates a sense of entitlement that that blueprint meets their needs, which then requires the build standards to be so high that 1000's of innovative, interesting designs never seeing the market at all, which results in new players only having a limited choice of 'off the shelf' ships to choose from - unless they spend the hours required to familiarize and get proficient with the SD.
If blueprints were free, users of those blueprints wouldn't feel entitled to anything and designers wouldn't feel obliged to meet an undefined or unrealistic standard before releasing their designs.
I understand that, as a designer, you would appreciate that your time and effort be rewarded, but that doesn't happen in 100's of popular games, why should it be so in Starbase?
Having an in-game blueprint trading system that encourages that feeling of unjustified entitlement for SD creations, adds an incentive that simply is not needed, producing resentment for designers who never sell a blueprint, and players who feel like they game is lacking content.
When you look at the steam workshop for games like Cities Skylines for instances, there are many addons/mods that are absolutely free, and be realistic, they have required more hours, skill and talent than any blueprint designed in Starbase.
I'll keep playing and I'll reverse engineer and enhance any design I like, and I'll make those designs public, despite the barriers being placed on doing so, because that's what will keep my friends interested in the game.
Frankly, the devs need to stop thinking 'Eve Online' and start thinking about having a product that sells and has a wide audience, otherwise this game will fail.
Why cant I modify an existing blueprint and make a .2 version?
Why cant I browse 100's of ships in the steam workshop and add them to the game so I can make them?
I like the SD tool, but I should be able to load up an existing ship design and modify it.
The vast majority of designers would freely share their designs if the in-game systems provided a convenient way to share them - a simple checkbox 'make public'.
But it seems like the game devs, at the detriment of the game as a whole, created a monster - a blueprint trading system that discourages the sharing of ship designs.
The problem is, if a new player actually pays for a blueprint, it generates a sense of entitlement that that blueprint meets their needs, which then requires the build standards to be so high that 1000's of innovative, interesting designs never seeing the market at all, which results in new players only having a limited choice of 'off the shelf' ships to choose from - unless they spend the hours required to familiarize and get proficient with the SD.
If blueprints were free, users of those blueprints wouldn't feel entitled to anything and designers wouldn't feel obliged to meet an undefined or unrealistic standard before releasing their designs.
I understand that, as a designer, you would appreciate that your time and effort be rewarded, but that doesn't happen in 100's of popular games, why should it be so in Starbase?
Having an in-game blueprint trading system that encourages that feeling of unjustified entitlement for SD creations, adds an incentive that simply is not needed, producing resentment for designers who never sell a blueprint, and players who feel like they game is lacking content.
When you look at the steam workshop for games like Cities Skylines for instances, there are many addons/mods that are absolutely free, and be realistic, they have required more hours, skill and talent than any blueprint designed in Starbase.
I'll keep playing and I'll reverse engineer and enhance any design I like, and I'll make those designs public, despite the barriers being placed on doing so, because that's what will keep my friends interested in the game.
Frankly, the devs need to stop thinking 'Eve Online' and start thinking about having a product that sells and has a wide audience, otherwise this game will fail.