To start watching the screenshots, and the second image, I don't know if I'm quoting the reason why it's there, so it's only for the idea of representing what the center of an anthill map could be.
When I saw the first videos of pvp and the surroundings, I felt the same effect as the discovery of the Riftborn of Endless Space 2, not disorienting, but lacking another universe that for them from where it migrates, and me that I had imagined fanstamer,
I felt that being far from everything though, the visual cues are precise, there is no sky, but nothing obstructs our vision, it's clear and sharp in all directions, the loss of cassie view non-existent like the zoom of the sniper of the game "Halo".
To be overcome by this beautiful and colourful nothingness, this "Astronaut Space", moreover, as if I were a stranger there, not because of the lack of landmarks, but because of the banality of the choice of fictional places, and nothing more makes me want to travel distances in the void to break the face of others whether for fun or loot or estimate a pleasure of exploration on to, see this hide through the asteroids to mine, your project has simply become bitter to me because of its lack of matter and its extreme visibility.
So I came to the following conclusion: "as long as there is matter, there is entertainment, so there is an interest in being present and interacting", I mean on planets there are different climates between very hot and very cold, humidity, dry weather in the universe of apensator that you will create there will only be one climate: sterile and non-existent, because it is space, therefore emptiness, I insist on the point of "The abstract" to imagine, creates a universe that governs by other physical laws that you could invent.
From a weightlessness
surface with
atmosphere: here we see earth surface, but forget gravity, we stay in the idea of weightlessness (same climate if not worse than the tambolor prison of the film rogue one, where the father is trapped.) If there must be a sky, it must be a storm, hail and ash surfaces. The idea that there is danger in the contact with the storm/mist that eats the metal shell of robots quickly, I like very much, a little like the gas of Metro 2033 and the idea that the, but the basic atmosphere, it is this gift I speak in the previous topic see (Ctrl + F) thread reddit "Matrix 1/10 or Animatrix".))
When dangerous elite players, whether it's the few rare players who have
made crossings from one end of the galaxy to the other or to break records like
"Operation Beyond The Dark Edge" , it's no longer a notion of travel or wandering to meet chance at last a little, but it's especially a routine, the reported stimuli are no longer in this journey are no longer diegetic ( a pars if you can be satisfied with short daily news in SMS formats available in game.) This means that in the game you cannot be satisfied with the dopamine offered only by the game, and that you need it more by other means, so outside the game via discord, forums, reduced news, etc., a community, see even more videos, animals anything else that does not result that the game is extra-degetic, and that is the problem, we do not have time to spend in the void to do anything else that there is in the game, it is not a waste of time, but a void of interest in the present moment that the game offers.
Long distance trips in the "VACUUM" are monotonous, damaging the gaming experience why? Signalling points:
- It is not a loading time necessary for the proper functioning of the game, from one map to another, not a constraining obligation, a time constraint that we put in an ideal of realism or it is to add "a notion of additional game life to the games so that players do not exhaust the content too quickly" ideology based on concepts of attention economy, such fornite assassin's creed, it is adding content without interest.
- We can say that, "during this time we do other things and we can take advantage of it to take a break?", I would say yes, but we are no longer in the present moment, if there is no more interest during long game phases and it is part of the game, it is boring and it is not the purpose of the game to create instances or do nothing
- For the pvp it is only useful to add extra time between zones, but again there is no loss of views, so it is a predictable and alienating PADA (Perceive to Analyze Decide to Act) for the playerkiller, if not a loading time necessary for the proper functioning of the game, from one map to another OK, there is a way to add instances/bulles around either invisibilities, a time to allow the player's machine or connection to become aware of what it surrounds and act beforehand, such as the invisibility in Eve Online after each jump, or Albion Online, and the bubble of invincibilities and the travel speed bonus, or see the Atlas system between each map by boats.)
Imagine that you fill a 1km2 jar with earth, and that 2 opposite corners you place 20 ants queens, 10 blacks and 10 reds, now see your players as ants, we will dig galleries, shelters and before posts hide inside cubes of immense matter, and resource, and we will build while we dig, some of us will make outposts, and there will surely be a big platform city that will be created, that will make it a neutral city officer, and borders like indestructible stones, or at least too resistant for us to destroy it, but not for us to drill a tunnel!
I see it like this, as the example I had done for the dimensions with the
"Batavia Salad". The distance between the players and the objectives in the void does not bring anything, on the other hand as long as there is material (even if it is levitated) it will bring stimuli, and therefore very good entertainment.
https://docs.google.com/document/d/13L-7v_Npg_q5qbQ1QINp1qrYX_ui661MrEtFab5hBMs/edit?usp=sharing < The text of the website translated.
Details I forgot to add, this game
"Marble Walk" there is a way to get great shots, unfortunately I can't take screenshots because the game pauses as soon as I try and it doesn't question what I want, I asked on their discord that they modify it if possible, hoping to get an answer and action behind.