Played a fair bit of the early access release yesterday. Was very impressed by how the game held up, and the mining & tutorial systems were very well polished and intuitive.
However ran into an immediate wall. To quote a Steam review that I reflects my own views:
Initial impressions are that the research system is poorly implemented and unnecessary. Poorly implemented; big UI issues, such as it's not even clear at the most basic level (tooltips) what parts are unlocked by what research. Unnecessary; building ship parts is already gated behind material collection. All the research system does at present is add MORE material collection.
Currently one of the best parts of your game (the building system) is completely inaccessible to new players. As a query, how many hours does someone need to play to be able to research the parts to put together the most basic ship?
For examples of how research systems can work effectively in a resource driven game, look at Satisfactory, Factorio.
Solution: Given developer time constraints at the moment, I'd advise simply removing the entire system. Either unlock all research for all players, or if a developer is particularly wedded to the current system, be far more generous with the initial research that is unlocked (so people can mess around with building a ship and modifying the base ship).
I'm concerned that if the research system is not fixed ASAP people will just bounce off the game.
However ran into an immediate wall. To quote a Steam review that I reflects my own views:
the "research" system. This, of all things, immediately turned me off to playing the game. The fact that you need to grind for XP to unlock ship components for me feels like it defeats the purpose of a creative building system.
Currently one of the best parts of your game (the building system) is completely inaccessible to new players. As a query, how many hours does someone need to play to be able to research the parts to put together the most basic ship?
For examples of how research systems can work effectively in a resource driven game, look at Satisfactory, Factorio.
Solution: Given developer time constraints at the moment, I'd advise simply removing the entire system. Either unlock all research for all players, or if a developer is particularly wedded to the current system, be far more generous with the initial research that is unlocked (so people can mess around with building a ship and modifying the base ship).
I'm concerned that if the research system is not fixed ASAP people will just bounce off the game.