- Joined
- Apr 5, 2021
- Messages
- 102
August was a good month in Starbase land. I'd say the game launched successfully and fairly painless. Many, including myself were pleasantly surprised by the stability and quality of the game in the current state of development.
Clearly, some priorities had to be reshuffled at Frozenbyte to accommodate for immediate concerns and need for adjustment and fixes which is entirely to be expected. From the launch and from what we have seen so far though, a few things have started to show which I believe would call for a rethink of the roadmap as it exists and there is nothing wrong with that as far as I am concerned.
I believe a few big priorities could be served well by a reshuffle. For one, I think the company changes planned for September may need to become a priority and some game functionality would greatly enhance the experience. And I honestly feel these will have a bigger immediate impact that bringing g in Capitals or moon mining and bases/building, even if I can't wait to see what those will bring.
Some things I feel would benefit the game:
Better provisioning and management tools
It would be great to see an easier way to join an org, players being able to apply to a company in game for one would be a great help. An easier way to accept player into a company another. In general, you see many miss messages in chat and the method of right clicking there is not optimal.
Proper support for company ships, sharing ships with company members and provision of (starter) ships by companies to (new) members.
It should be possible to give access to ships owned by the company based on role or even just generally and companywide. Renaming ships would certainly be something that would be needed here as seeing massive lists of the same ships on the spawn screens is confusion, at least a colour indicator here would help
Fleet organisation
There is a lack of options to organise fleets. Here it would be great (even when fleets may not get as big) to have an EVE style setup with a FC, wing or functional subgroups and squads of the same type of function under that. In each case the leader of a squad can talk to their squad, other squad leaders and their wing commander. Wing commanders in turn talk to each other and the Fleet Commander while the latter can communicate to wing or squad leaders (individually) or the fleet as a whole. I get this would be quite some work and likely would need to be staged/phased as far as an implementation goes, but it would be awesome to have such a structure in the game before capitals arrive for what I think are obvious reasons.
Communication options
VoIP is already shown to be something that is sorely missed (and not just within a company). I've seen quite a few interactions where due to the lack of VoIP, immersion is less and messages/gameplay opportunities are missed in the heat of being under attack, having to fix a ship and being told to fork over some money to not get blown up. There has been some great interaction RP wise even, but the effectiveness got lost because much needs to go through chat, both with the local crew, company mates and with the attacker. VoIP would make a huge difference here in many ways and as the communication is between several groups, deflecting this to Discord or Guided is not a viable or effective option. While VoIP could eventually become a deep and nested thing, just being able to have the option to have VoIP open between ships, on a ship itself and in a fleet would be great. A pirate hailing a miner for ransom would be much more effective and immersive than having to use chat AND be more fluid. There will always be incidents, people abusing the system or trolls, but the fun and gameplay that comes from a good VoIP system in the hands of players that know how to use it (of which there are many already in the game) should IMO outweigh this.
Waypoints and bookmarks
There needs to be a way to set waypoints/bookmarks. Right now, yes there is ISAN but that is not really a solution as it really does not offer an easy access to "go here". Unless I missed it, there is no plans for such a toolset which I feel is an oversight. Waypoints and bookmarks would allow for, and I believe incentivize more travel in possibly a more organized way with more ships, going back to the fleeting options. All this would also play into... more targets and generally more gameplay
Joystick control and camera options
Yes, I know... it's being worked on (at least he joystick part). But I really think the game asks for this, and the experience will get massively better once it arrives. And while this is being worked on, I really hope Frozenbyte will look at implementing support for SpaceMouse and 3rd person cameras for ships as that will massively increase the options to create content and cinematics. From some of the videos I can't help but wonder if this is already in place and if so, giving access to players would be massive. SpaceMouse would also be a great tool in the designer.
There are more options I can think of, and I hope we can have a good discussion around this and build on these ideas. From my perspective the above suggestions would greatly benefit the arrival of capitals in several ways and even benefit moon travel and the activities there. From that I feel these may need to be prioritized.
I for one would be fine with a reshuffle of the roadmap and seeing capitals and moon mining being pushed back a bit to allow for additions with more immediate impact for the game, while also setting up a better platform for these other options and to the game overall.
Let's discuss.
Clearly, some priorities had to be reshuffled at Frozenbyte to accommodate for immediate concerns and need for adjustment and fixes which is entirely to be expected. From the launch and from what we have seen so far though, a few things have started to show which I believe would call for a rethink of the roadmap as it exists and there is nothing wrong with that as far as I am concerned.
I believe a few big priorities could be served well by a reshuffle. For one, I think the company changes planned for September may need to become a priority and some game functionality would greatly enhance the experience. And I honestly feel these will have a bigger immediate impact that bringing g in Capitals or moon mining and bases/building, even if I can't wait to see what those will bring.
Some things I feel would benefit the game:
Better provisioning and management tools
It would be great to see an easier way to join an org, players being able to apply to a company in game for one would be a great help. An easier way to accept player into a company another. In general, you see many miss messages in chat and the method of right clicking there is not optimal.
Proper support for company ships, sharing ships with company members and provision of (starter) ships by companies to (new) members.
It should be possible to give access to ships owned by the company based on role or even just generally and companywide. Renaming ships would certainly be something that would be needed here as seeing massive lists of the same ships on the spawn screens is confusion, at least a colour indicator here would help
Fleet organisation
There is a lack of options to organise fleets. Here it would be great (even when fleets may not get as big) to have an EVE style setup with a FC, wing or functional subgroups and squads of the same type of function under that. In each case the leader of a squad can talk to their squad, other squad leaders and their wing commander. Wing commanders in turn talk to each other and the Fleet Commander while the latter can communicate to wing or squad leaders (individually) or the fleet as a whole. I get this would be quite some work and likely would need to be staged/phased as far as an implementation goes, but it would be awesome to have such a structure in the game before capitals arrive for what I think are obvious reasons.
Communication options
VoIP is already shown to be something that is sorely missed (and not just within a company). I've seen quite a few interactions where due to the lack of VoIP, immersion is less and messages/gameplay opportunities are missed in the heat of being under attack, having to fix a ship and being told to fork over some money to not get blown up. There has been some great interaction RP wise even, but the effectiveness got lost because much needs to go through chat, both with the local crew, company mates and with the attacker. VoIP would make a huge difference here in many ways and as the communication is between several groups, deflecting this to Discord or Guided is not a viable or effective option. While VoIP could eventually become a deep and nested thing, just being able to have the option to have VoIP open between ships, on a ship itself and in a fleet would be great. A pirate hailing a miner for ransom would be much more effective and immersive than having to use chat AND be more fluid. There will always be incidents, people abusing the system or trolls, but the fun and gameplay that comes from a good VoIP system in the hands of players that know how to use it (of which there are many already in the game) should IMO outweigh this.
Waypoints and bookmarks
There needs to be a way to set waypoints/bookmarks. Right now, yes there is ISAN but that is not really a solution as it really does not offer an easy access to "go here". Unless I missed it, there is no plans for such a toolset which I feel is an oversight. Waypoints and bookmarks would allow for, and I believe incentivize more travel in possibly a more organized way with more ships, going back to the fleeting options. All this would also play into... more targets and generally more gameplay
Joystick control and camera options
Yes, I know... it's being worked on (at least he joystick part). But I really think the game asks for this, and the experience will get massively better once it arrives. And while this is being worked on, I really hope Frozenbyte will look at implementing support for SpaceMouse and 3rd person cameras for ships as that will massively increase the options to create content and cinematics. From some of the videos I can't help but wonder if this is already in place and if so, giving access to players would be massive. SpaceMouse would also be a great tool in the designer.
There are more options I can think of, and I hope we can have a good discussion around this and build on these ideas. From my perspective the above suggestions would greatly benefit the arrival of capitals in several ways and even benefit moon travel and the activities there. From that I feel these may need to be prioritized.
I for one would be fine with a reshuffle of the roadmap and seeing capitals and moon mining being pushed back a bit to allow for additions with more immediate impact for the game, while also setting up a better platform for these other options and to the game overall.
Let's discuss.