Attention!
This is an outdated and overall bad presentation of my idea about the radiation based auto turrets thus to be ignored! I have made a new in-depth presentation with pictures and all. I advise you to read that instead as this one here is obsolete.
The new presentation:
https://forum.starbasegame.com/thre...ore-mechanics-too-in-depth-presentation.2032/
Understandably auto turrets like in space engineers for example is a bad idea considering how the game is designed to be. It is lazy.
However there is a huge downside to not having auto turrets. It doesnt really allow people to go big. Especially solo players, they are stuck with fighters, which you might say is fair, "if you want big, team up!"
But then again lets be honest, having weaponry being THIS MUCH forced to be manual is just as lame and boring as auto turrets considering the players themselves are fully automated robots and simply it is just not a WW2 enviroment, its space "age"!
It is a tragedy that you could design spaceships with all the awesome modularity and depth, but as for combat you are literaly in WW2 and there is really not much to come up with. There is a reason why the thread "Space combat is primitive?" in the Game discussion is so active.
It is a tough question and honestly i personaly want both auto turrets to be and not to be.
I truly believe i just have the perfect solution to make everyone happy, EVERYONE! The idea fits perfectly into the game as it is based on radiation!
So there would be a device the radiation detector (similar to the radar or it could even be the same), which would do the targeting -or better said- the report of the relative where-about, direction and speed of the detected target. From this you have to yolol out whatever you are capable of coming up with.
-The key thing that is making everyone happy is that the detection "range" is determined by the target's radiation level. Huge radiation output -> auto turrets will see and target you from kilometers. Little to no radiation -> you can close on the ship without auto turrets being able to target you up to 100-200 meter (or something). A bare minimum ship that is only to transport troops and maybe even operate only by batteries could be completely stealth to the auto turret detectors making it possible to send boarding troops onto the powerful big ship.
-You can combat auto turrets with either not being big of a ship with lot of radiation or by using dense plating masking your radiation (even only the reactor as the biggest "radiator") but making you heavier thus slower.
-Radiation comes not only by nuclear radiation but every heat, or electricity source and whatever else.
-The detector itself uses TONS of electricity and creates lot of radiation, no pain no gain.
-It could be that firing guns would generate a radiation spike enough to be picked up by the detector (if you are just close enough for that) to make things even spicier.
Like this, you could go "big", even as a solo, but still a ship of only auto turrets would be so much inferior compared to a same class ship with extra manual manned turrets as you would need them to combat small fighters or boarding foot soldiers. Still you would need to play in team to be most effective, auto turrets wouldnt do all the job for you.
This gives a lot more meaning of being stealth. The meta wouldnt be just top speed 999 thruster fighters, but isntead a whole fleet of different class of ships as 999 thrusters would generate tons of detectable radiation.
You could have them powerful ships effective againts other big ships and stations AND fighters to combat/defend them. Let me shout this out: SMALL FIGHTERS WOULD BE A COUNTER TO THE AUTO TURRETS RATHER THAN BEING A FRUSTRATING VICTIM! Space combat wouldnt be that primitive anymore and most importantly its based on radiation which is already a thing in the game!
Isnt it beautiful? I hope i have a good undersanding of how you want your game to be as i try to make game suggestions according to that, and unfortunatelly i dont have alpha access so i cant have a proper feeling of your awesome game.
Let me present a comment that summed it up perfectly:
This is an outdated and overall bad presentation of my idea about the radiation based auto turrets thus to be ignored! I have made a new in-depth presentation with pictures and all. I advise you to read that instead as this one here is obsolete.
The new presentation:
https://forum.starbasegame.com/thre...ore-mechanics-too-in-depth-presentation.2032/
Understandably auto turrets like in space engineers for example is a bad idea considering how the game is designed to be. It is lazy.
However there is a huge downside to not having auto turrets. It doesnt really allow people to go big. Especially solo players, they are stuck with fighters, which you might say is fair, "if you want big, team up!"
But then again lets be honest, having weaponry being THIS MUCH forced to be manual is just as lame and boring as auto turrets considering the players themselves are fully automated robots and simply it is just not a WW2 enviroment, its space "age"!
It is a tragedy that you could design spaceships with all the awesome modularity and depth, but as for combat you are literaly in WW2 and there is really not much to come up with. There is a reason why the thread "Space combat is primitive?" in the Game discussion is so active.
It is a tough question and honestly i personaly want both auto turrets to be and not to be.
I truly believe i just have the perfect solution to make everyone happy, EVERYONE! The idea fits perfectly into the game as it is based on radiation!
So there would be a device the radiation detector (similar to the radar or it could even be the same), which would do the targeting -or better said- the report of the relative where-about, direction and speed of the detected target. From this you have to yolol out whatever you are capable of coming up with.
-The key thing that is making everyone happy is that the detection "range" is determined by the target's radiation level. Huge radiation output -> auto turrets will see and target you from kilometers. Little to no radiation -> you can close on the ship without auto turrets being able to target you up to 100-200 meter (or something). A bare minimum ship that is only to transport troops and maybe even operate only by batteries could be completely stealth to the auto turret detectors making it possible to send boarding troops onto the powerful big ship.
-You can combat auto turrets with either not being big of a ship with lot of radiation or by using dense plating masking your radiation (even only the reactor as the biggest "radiator") but making you heavier thus slower.
-Radiation comes not only by nuclear radiation but every heat, or electricity source and whatever else.
-The detector itself uses TONS of electricity and creates lot of radiation, no pain no gain.
-It could be that firing guns would generate a radiation spike enough to be picked up by the detector (if you are just close enough for that) to make things even spicier.
Like this, you could go "big", even as a solo, but still a ship of only auto turrets would be so much inferior compared to a same class ship with extra manual manned turrets as you would need them to combat small fighters or boarding foot soldiers. Still you would need to play in team to be most effective, auto turrets wouldnt do all the job for you.
This gives a lot more meaning of being stealth. The meta wouldnt be just top speed 999 thruster fighters, but isntead a whole fleet of different class of ships as 999 thrusters would generate tons of detectable radiation.
You could have them powerful ships effective againts other big ships and stations AND fighters to combat/defend them. Let me shout this out: SMALL FIGHTERS WOULD BE A COUNTER TO THE AUTO TURRETS RATHER THAN BEING A FRUSTRATING VICTIM! Space combat wouldnt be that primitive anymore and most importantly its based on radiation which is already a thing in the game!
Isnt it beautiful? I hope i have a good undersanding of how you want your game to be as i try to make game suggestions according to that, and unfortunatelly i dont have alpha access so i cant have a proper feeling of your awesome game.
Let me present a comment that summed it up perfectly:
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