okay, tell me where have you seen other ships in sci-fi tvs, movies, and games that actually utlilize auto-turrets on their ships? I tell you what i give you my list, then you give me your list where you've seen this.
Never seen the mellinium falcon ever use AT, have you? Deathstar? Dreadnaughts? X-Wings? Tie Fighters maybe? Enterprise from Startrek don't do it, the Orville dont do it, No ship ever on Firefly or the movie Serenity ever did it, not a single ship in Galaxy Quest, Starcraft's ship did not have that capabilities, heatseekers and guide yes, the only thing they aad were ground auto-turrets to defend from aerial attack, but thats not an AT on a ship. None of Planetside 2 ships have this capability, no ships in the alien or predator franchise had these capabilities, Halo doesn't, mass effect doesn't, warframe doesn't, neither does any of the Star War games or Star trek games, and trust me the list goes on, but your only reference was,
where you yourself said its a bad idea, so your plan is to what? build off an already bad idea? ive given you tons of reasons for negative effect from this, that is all. you don't want to hear this, you want to hear,
you keep telling me "i don't get it, i don't understand it, but i read it just find and the understanding of autoturrets, a non manned machine is not a hard concept to wrap your mind around it. very easy, was it autoturrets? a turret no manned by a person. your idea is not as eloborate as you think sir.
ok so the way it works, the game only reads each line of code so fast, i can't remember off top of my head the speed, but its really slow, so that slows down the time of response, including making more complicated code actions difficult to deliver on. the extra lines for more information will shrinken the amount of chips needed to store information. so right now we need quicker read times per line when executing and more ability to store lines of code.