Thruster Afterburners, one solution to weak thrusters.

Joined
Jan 15, 2021
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#1
-These new thruster components will go in between the combustion chamber/body, and the nozzle. They are half the length of the body they go on (two afterburners is the same length as one body)

-They are available for box and triangle thrusters.

-They cannot be infinitely scaled, because both nozzles and afterburners will now have a maximum thrust power they can handle before they sustain damage. The maximum thrust they can handle increases with tier.
/This number should be high enough to allow normal operation of the thruster with 1-3 afterburners all of the same tier. It will be high enough to not affect any combination of existing thrusters, only ones that use the new afterburners.

-Their resource consumption rate is NOT affected by the efficiency modules, only by the throttle. The tiers will follow the same efficiency to thrust pattern that existing tiered thrusters do.
/They have one device field which controls wether it is off, on automatic mode, or fully on. This field goes from 0 (off), 1 (automatic), 2 (full throttle).
/Automatic mode ties it’s output into the thrusters’ thrust.
/Full throttle mode will force it to thrust at max thrust for ultra speed.

(EXAMPLE NUMBERS)
-They increase the thrust output of the body, much like nozzles. Their effects DO stack, so 2 t2 afterburners will double the thruster bodies output (not the total thrusters output). Each afterburner will multiply roughly 1.4-1.65x the base thrust of the body they are attached to.
/t1 adds 40% more thrust to the body.
/t2 adds 50% more thrust to the body.
/t3 adds 65% more thrust to the body.
/These numbers can be shifted for balance.
/Alternativeley, they could add a fixed number to the thrust.
 
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