In short, ship-based TTK seems too short.
Armor plating appears to shred like paper, even against handheld tools and weapons, much less against ship-mounted weapons. Nearly every ship-mounted weapon appears to punch all the way through even a sizable ship, and due to the complex and inter-connected nature of shipbuilding in SB, if nearly anything that isn't empty space is in that path, there's a good chance the ship is disabled or heavily crippled.
Happen to hit where the generator is? Dead ship.
Cockpit? Disabled ship
Wiring? Partially disabled ship, if not fully
Engine? Partially disabled ship, if not fully
Weapon ammo box? Causes explosion, possibly disabling ship, or even causing a chain reaction and a dead ship
Boarder? Cuts in very quickly, and can attack virtually anything within seconds to heavily disable or even fully destroy a ship
And this is THROUGH plating, on a ship that's NOT tiny.
Yes, players will be able to manually craft and manually place multiple layers of different types of armor plating to bolt to the hull, or surrounding every single critical component that's protect-able, but the devs have stated that doing so will heavily show a ship down, likely making them a very easy to hit target, and thus heavily negating any benefit.
From what we've seen and if SB is anything like any similar game, ships will be sizable investments, take a lot of time to gather for and a lot of time to set up and construct. Investments this substantial should not be as fragile as wet paper. Fights should not come down to who got the first lucky hit.
Obviously, these concerns are based on only seeing short videos and not actually playing the game, but I'd seen videos of dev fights in other similar games before playing them, and I did not get this impression. Maybe things will somehow be different in practice, but I don't see how that'd be possible from the examples we have available to us so far.
As far as a suggestion for how to resolve this - it's difficult to say without actually playing the game, but a good start would be to do something along the lines of doubling the durability armor plating, and possibly other sensitive components as well.
What are your thoughts on time to kill from what we've seen?
Armor plating appears to shred like paper, even against handheld tools and weapons, much less against ship-mounted weapons. Nearly every ship-mounted weapon appears to punch all the way through even a sizable ship, and due to the complex and inter-connected nature of shipbuilding in SB, if nearly anything that isn't empty space is in that path, there's a good chance the ship is disabled or heavily crippled.
Happen to hit where the generator is? Dead ship.
Cockpit? Disabled ship
Wiring? Partially disabled ship, if not fully
Engine? Partially disabled ship, if not fully
Weapon ammo box? Causes explosion, possibly disabling ship, or even causing a chain reaction and a dead ship
Boarder? Cuts in very quickly, and can attack virtually anything within seconds to heavily disable or even fully destroy a ship
And this is THROUGH plating, on a ship that's NOT tiny.
Yes, players will be able to manually craft and manually place multiple layers of different types of armor plating to bolt to the hull, or surrounding every single critical component that's protect-able, but the devs have stated that doing so will heavily show a ship down, likely making them a very easy to hit target, and thus heavily negating any benefit.
From what we've seen and if SB is anything like any similar game, ships will be sizable investments, take a lot of time to gather for and a lot of time to set up and construct. Investments this substantial should not be as fragile as wet paper. Fights should not come down to who got the first lucky hit.
Obviously, these concerns are based on only seeing short videos and not actually playing the game, but I'd seen videos of dev fights in other similar games before playing them, and I did not get this impression. Maybe things will somehow be different in practice, but I don't see how that'd be possible from the examples we have available to us so far.
As far as a suggestion for how to resolve this - it's difficult to say without actually playing the game, but a good start would be to do something along the lines of doubling the durability armor plating, and possibly other sensitive components as well.
What are your thoughts on time to kill from what we've seen?