- Joined
- Aug 9, 2019
- Messages
- 29
The new player experience is critical to game success.
often game similar to SB fail at this resulting in having poor launches. There are 4 major problems that I would attribute to these unhappy launches. the first issue it lag and high population density. the second issue is grind heavy starts where you have to do a 1 or 2 of work to get to the actual game. the third issue is players being very rude to others players in the form of griefing. The forth issue is a lack of instruction or tutorial.
1) the issue of lag is a difficult one to address and fix but luckily FB seems to be on top of this issue. I would note that while FB 's solution is very good there are things that can be done to help prevent peoples computers from melting if they have the graphics turned up a bit too high. the first of these things is multiple spawn locations but FB already plan on this. Another thing that can help is getting players to move away from the starting zone quickly. this would be things like giving players ships within 30 minutes of starting or getting them to run to different areas quickly.
2) the second issue of grind can be addressed by avoiding bad leveling systems and heavy gating.
3) the third issue is actually in a pretty good state. Having everyone start in a safe zone really helps mitigate this issue. griefing will still happen but it is pretty much impossible to predict at this point.
4) tutorials are important even in a open world game. good tutorials help the new player get started and helps them learn more about the game. FB actually have already started to add what I think will make a great tutorial system. the job system makes a great vehicle for tutorials. I would give new players a few simple jobs that can earn them enough starting cash to buy a starter ship. the jobs would educational like teaching then how to mine with a pickaxe or how to bolt together a ship frame. ideally these jobs would have trees/paths where you learn a bunch about part of the game like a mining job tree or a building job tree. alos at any point player should be able to leave the job they are on and if they have the money buy a ship and fly off into the sunset.
often game similar to SB fail at this resulting in having poor launches. There are 4 major problems that I would attribute to these unhappy launches. the first issue it lag and high population density. the second issue is grind heavy starts where you have to do a 1 or 2 of work to get to the actual game. the third issue is players being very rude to others players in the form of griefing. The forth issue is a lack of instruction or tutorial.
1) the issue of lag is a difficult one to address and fix but luckily FB seems to be on top of this issue. I would note that while FB 's solution is very good there are things that can be done to help prevent peoples computers from melting if they have the graphics turned up a bit too high. the first of these things is multiple spawn locations but FB already plan on this. Another thing that can help is getting players to move away from the starting zone quickly. this would be things like giving players ships within 30 minutes of starting or getting them to run to different areas quickly.
2) the second issue of grind can be addressed by avoiding bad leveling systems and heavy gating.
3) the third issue is actually in a pretty good state. Having everyone start in a safe zone really helps mitigate this issue. griefing will still happen but it is pretty much impossible to predict at this point.
4) tutorials are important even in a open world game. good tutorials help the new player get started and helps them learn more about the game. FB actually have already started to add what I think will make a great tutorial system. the job system makes a great vehicle for tutorials. I would give new players a few simple jobs that can earn them enough starting cash to buy a starter ship. the jobs would educational like teaching then how to mine with a pickaxe or how to bolt together a ship frame. ideally these jobs would have trees/paths where you learn a bunch about part of the game like a mining job tree or a building job tree. alos at any point player should be able to leave the job they are on and if they have the money buy a ship and fly off into the sunset.