Update 14.8.2020 (Build 226)
New Features
- Beam welding with welding tool (welding beams together results in as strong a connection as with bolts and attachment plates)
- Universal Tool Material and Blueprint tabs
- 3 New Ship Shops to Origin station
- Resource Port nozzle animation polish
- Battle Rifle, Assault Rifle and Antigel Gun animation polish
- Reload effects to Gauss Rifle and Shotgun
- Gauss Rifle
- 1st person ADS intro animation polish
- 1st person relaxed animation polish
- 1st person carry animation polish
- Laser Rifle
- 1st person relaxed animation polish
- 1st person carry animation polish
- 1st person fire animation polish
- 1st person ADS fire animation polish
- 1st person reload animation tweak
- Rail Rifle
- Polished 1st person relaxed animation
- Polished 1st person carry animation
- Polished rummage animations (armed and unarmed)
- Fixed UI interaction animation when seated
- Added plug-in sounds to Cargo Lock Frame
- Added Grabbing Tool failed interaction sound
- Fixed thruster audio reacting too quickly to value changes (with Hedron audio still having a bug when accelerating)
- Fixed buttons' audio logic issues
- Button interaction sound audio now works only for direct player interaction
- Fixes to ship motion and syncing audio
- Updated Juggernaut textures
- Fixed Pioneer set colors
- Fixed Red Brigand shoulder
- Added hologram farlods to Command Center
- Added a farlod for Market Station exterior holograms
- Added a far lod for exterior holograms in the Ship Showroom
- Added Station Hall A Small 12 lod and farlod
- Updated Ore Tower farlod meshes
- Updated farlod models of VIS station parts
- Updated Ship Shop farlod
- Updated ramp assets to have better and more accurate voxel models
- Changed group invites to expire in 3 minutes
- Added new chat messages related to invites
- Fixed Company Roster "Invite to group" option not sending a group invite
- Added a tree structure for Teams page
- Team hierarchy can be modified with arrow keys and drag & drop with mouse
- Fixed Teams edit button crash and added fixes for Teams page
- Server side fixes
- Fixed "Disable autoreload in ADS" not working
- Increased Rail Cannon Projectile mass from 20.4 to 31 (projectile energy increased from 19,992 to 30,380)
- Damage model property adjustments (so plate thickness has an effect)
- Check https://wiki.starbasegame.com/index.php/Damage for updated info
- Some material value adjustments
- Flight Control Unit now links to Main Flight Computer with default device field names
- Cargo Lock Beam
- Fixed ship flying uncontrollably when jumping on locked cargo
- Fixed not being able to buy ships from Ship Designer in Empire HQ and Kingdom HQ
- Added more new station parts to economy
- Assault Rifle
- Added more impact to the hit effect
- Minor tweaks to the side expelled smoke
- Minor edit to soften the smoke of Assault Rifle reload
- Autocannon
- Edited particles in Autocannon muzzle flash effect
- Bolter Gun
- Added shockwave to effect
- Adjusted reload effect
- Adjusted smoke puff position and direction
- Long Rifle
- New reload effect
- Added shockwave effect
- Plasma Turret
- Modified muzzle effect
- Rail Gun
- Added shockwave distortion on shoot
- Adjusted projectile particle size over distance for better readability
- Triangle Thruster
- Edited thruster effect's trail's emit rate
- Pistol
- New reload effect
- Saw Tool
- Adjusted the hit effect position
- Fixed effect rotation
- Minor edit to hit smoke opacity, and softened the smoke effect
- Added the following emotes:
- bow1
- bow2
- slap
- Removed the following emotes:
- bow_a1
- bow_a2
- bow_b1
- bow_b2
- wave4
- wave5
- Reduced the amount of chat commands for emotes that could be activated by multiple different commands
- Disable Lifeline warping and stun upon an insurance transfer
- Clear Lifeline, if the bound chair becomes locked by a Cargo Frame, and avoid auto-bind on such chairs
- Unified search field focus behaviour in Marketplace terminals. The field becomes temporarily unfocused when mouse leaves the search field and permanently unfocused when mouse leaves the panel.
- Fixed being able to stack backpacks when performing enough operations inside the bag
- Items cannot be dropped to job areas anymore
- Storage server download speed improvements
- Fixed arrow keys not moving the caret
- Fixed a rare threading bug
- Fixed keyboard input getting stuck when unfocusing the game
- Major station code refactoring
- Fixed collision error in Large Hall 05
- Changed description for crystal ores from "ore" to "crystal"
- Added beam welding with Welding Tool
- Added Material and Blueprint tabs to Universal Tool
- Building Tool
- Added support for beam welding using Building Tool
- Removed "unarm" bind from keybinds list
- Edited Settings menu texts
- Added new Ship Shops for player-made ships
- Rando 1
- Rando 2
- Okim Industries Spaceship Shop
- Added new Ship Showroom lod and farlod models
- Ocelot
- Fixed one detaching cable
- Anubis (Ship Designer variant)
- Fixed an unbolted progress bar
- Fixed Cargo Lock Frame with cargo deteriorating ship controls
- Fixed Cargo Lock Frame causing the entire ship's mass center to slowly travel
- Added description texts to most of the dev-made spaceships purchasable in the Spaceship Shop
- Added new player-made ship descriptions
- Minor edits to spaceship descriptions
- Updated Triangle Thruster shell to fix a snapping problem
- Updated the Device Rack Chip Reader model and fixed a YOLOL Chip clipping issue
- Paint Tool
- Added brush size and texture adjustments as properties
- Reduced minimum brush size from 0.5 to 0.1
- Properties
- Added selected component's material to Properties
- Fixed local transform rotation not always rotating on the correct axis
- Fixed YOLOL Chip clipping issue on YOLOL Rack
- Module Library
- Added support for organizing saved modules by drag and drop within folders
- Added support for moving and deleting multiple modules using the context menu
- Added confirmation for module and folder deletion
- Modules are sorted alphabetically within folders
- Changed locale for Cable Tool to "Cables and Pipes"
- Item descriptions are now displayed in Asset Browser and Properties
- Paint Tool brush ignores hidden layers
- Fixed buying unmodified ships creating unnecessary new saves
- Fixed large modules disabling blueprint opening until modules are loaded
- Fixed mouse wheel input leaking through Asset Browser
- Fixed ship frame becoming invalidated after placing pipes
- Polished menu texts
- Optimized bolting
- Added new Robur PvP station to the universe
- Adjusted fogs for moons
- Small moon terrain adjustment
- Added scrap validation for items, when they are placed to the universe
- Optimized planet collisions
- Optimized distant lot hosting
- Adjusted fog rendering distance
- Hide/show lodded voxels & models simultaneously, if configured lod distance is equal
- Fixed item collections vanishing on pickup
- Fixed Ore Tower's Resource Bridge connection not syncing correctly to other group members
- Fixed a potential bug where already loaded parts weren't noted on start
- Fixed not being able to drop levers to the universe
- Server side fixes
- Fixed stations not appearing in the main menu
- Added animated manufacturer/shop hologram ads
- Added exterior holograms to the marketplace
- Fixed a few decal bleeds on command center
- Edited Empire Capital Mega Station's hologram farlods
- Repositioned Empire Outpost B little closer to the center of the map
- All station beams are now made out of Valkite and Bastium (90% / 10% ratio)
- Updated station assets
- Fixed a network crash
- Material tab of Universal tool does not recognize raw ores as available material
- Beam welding must always start from the ship frame; welding beams without an already-connected beam to a ship frame will result in issues (having to manually weld them)
- Tractor beam can only be used on targets that are hosted by the same player hosting the ship with the tractor beam
- Universal Tool Blueprint tab does not properly load custom ship blueprint yet, instead you must toggle custom ship blueprint fist with M (you can use Blueprint tab after you have toggled the custom blueprint on)
- More durability tweaks/fixes have been made, so check your ships with Durability Tool before flying (especially the Thrusters)
- Undoing a medium sized ships all weld action at once will jam Ship Designer badly (medium sized like Anubis or Itacha IV).