Update 17.9.2020 (Build 246)

JohannaFB

Community Manager
Joined
Jul 22, 2020
Messages
79
#1
_ForumPatchNotes.png

Update 17.9.2020 (Build 246)

This patch is a big one for our Closed Alpha. Not only is it the largest we've ever done and will take time to download (13 GB), it also introduces features for testing that bring us closer to our long term vision for the game. However, the patch has a significant impact for miners. The new, denser fog can be challenging to navigate out of without the help of a navigation system to guide you (ISAN or other recommended!). Ores are now distributed differently and asteroids found are now generally smaller. Ore weight is going to have more of an impact on your ship.

Presently, this will be a temporary setback to serious mining and we understand that some of the changes may feel frustrating. We are sorry about this! But this is why we are in Closed Alpha - big changes happen to the game, and part of the Alpha experience is seeing the game unfold and develop, and provide us with feedback. Right now the new features alter the mining experience in Starbase in a big way, and there's new things you need to look out for, essentially making mining more challenging/less profitable overall. This is not meant to be a permanent change as such - upcoming patches will make the large new asteroids minable.

Overall this is one step closer to the bigger gameplay loops we know you all are looking forward to, such as player stations and planet tech!

New features
  • Asteroid Belt v2
Animations
  • Added 3rd person aiming animations for flying and carrying for each weapon type
  • Polished pickaxe hacking animations
  • Polished standing rifle and rocket launcher carry animations
  • Updated UI interaction with pickaxe animation
Assets
  • Fixed a small piece of paint missing from Pilot Chair's texture
Asteroid Belt
  • New large asteroids
  • New denser fog across the asteroid field
  • Updated asteroid material configurations and asteroid material distribution
  • Updated ice asteroid roughness
Audio
  • New Box Thruster sound
  • New chat UI sounds
  • Modified Plasma Thrower's hit sounds to play sequentially two different versions
  • Modified ship acceleration sound
  • Adjusted distant ship sound fade to make it smoother
  • Added a sound to pressing return in a search field
  • Indirect button action no longer makes sounds
  • Audio Signal Device Mark I
    • Limited "Radius" values to 0-200
    • A fix to audio desyncing and Audio Signal Device not playing a sound, if player doesn't move between two audio devices
  • New volume settings
    • Bass
    • Battle music
    • Chat window sounds
    • Exploration music
    • Station music
Chat
  • Fixed channel switching for binds that are also used for typing
  • Hidden channels are now unhidden when sending a message to them
Combat
  • Cannot cause damage to players who are invisible due to instances
  • Removed recoil recovery
  • Updated infantry weapon behaviour (recoil, spread)
    • Battle Rifle: also lowered rounds per minute from 500 to 333
    • Gauss Rifle
    • Laser Rifle
    • Long Rifle: inaccurate while moving but accurate when standing still
    • Pistol: also increased pistol magazine max ammunition from 9 to 12
    • Rail Gun: inaccurate while moving but accurate when standing still
    • Repeater Pistol: has tighter cone when aiming down sights
    • Shotgun
  • Updated infantry weapon damages, reduced zoom on automatic rifles and pistols
    • Antigel Rifle
    • Assault Rifle
    • Battle Rifle
    • Bolter
    • Gauss Rifle
    • Laser Rifle
    • Long Rifle
    • Pistol
    • Rail Gun
    • Repeater Pistol
    • Revolver
Company Menu
  • New company jobs can be added
  • Updated Teams layout
Demolition Job
  • Fixed ship loading taking a long time occasionally
  • Fixed the ship duplicating if ship host disconnects unexpectedly
  • Enabled weapon damage in the working area
Devices
  • Mining Laser
    • Uses proper amount of power now (1000 eps)
  • Ore Collector
    • Increased the collecting power consumption from 500 to 1000 power per second
    • Adjusted the collecting speed to match Mining Laser's nugetization speed
  • Utility Base power conversion increased, might affect Tractor Beam power consumption
Effects
  • Fixed Buzzsaw cutting effect orientation
  • Plasma Thrower
    • Stronger and bigger Shoot FX with more side "coolant"
    • Brighter head to projectile
    • Adjustments to hit effect to avoid it blowing out too much
    • Adjustments to make hit effect more "kinetic"
  • Rail Cannon
    • Removed duplicate hit effect
    • Added more force to the Shoot
  • Rail Gun
    • Minor adjustments to starting position
Gameplay
  • Fixed infantry weapons doing too much or too little damage
  • Fixed camera locking to horizontal axis when jumping off a ship while using "Free zero gravity movement" option
  • Fixed unwelding diagonal parts tilting
  • Reduced Plasma Thrower's fracture damage size
GUI
  • Fixed refuel terminal input field styling
  • Added calculated material information for Item collections
  • Bank account events are not downloaded until CV is opened
Inventory
  • Fixed not being able to place weapons on backpack weapon slot
  • Fixed moving a weapon or tool from the station storage to hand slot causing it to be unequipped
  • Temporary items cannot be moved to Station Storage anymore
Ships
  • Fixed second Flight Control Unit causing weird flight dynamics
  • Adjusted ship and ship LOD spawning in showrooms
  • Changed unmodified Zilant to use custom LODs
  • Damaged or insufficient thrusters now appear offline to Flight Control Unit
  • Ore cargo crate contents are added to crates' mass
  • Added new dev-made ships to Spaceship Designer
    • Crow
    • Echo
  • Replaced outdated YOLOL chip readers
    • Ithaca I
    • Ithaca IV
    • Pioneer
    • Peon
  • Removed empty parent object from premade ship blueprints
    • Vasama
    • Twin Vasama
  • Fixed LOD issues
    • Arrowhead
    • Demetrios
    • Snowflake
    • Kyanite
    • Shale Mk02
Spaceship Designer
  • Added Mining Laser to Building Budget's weapon limitation list
  • Made take-off areas larger
  • Made working area larger
  • Edited "unattached components detected" error message
Station
  • Updated new hallway end modules to PvP outposts
  • Removed a floating hallway from Empire Outpost
  • Removed legacy connection gates from Empire and Kingdom Outposts
  • Removed colliding level art panels from various grid slots
Texts
  • Changed "Text" to "Text language" in Settings -> Gameplay -> General
  • Fixed a typo in Company menu
Tools
  • Cable Tool
    • Fixed cable and pipe not starting from the aim sphere if sphere had snapped to a snap point
Universe
  • Fixed being able to stay in the universe on multiple computers
  • Optimized LOD generation memory use
Known Issues
  • Snowflake has been disabled in Ship Shops for misbehaving
  • New asteroid belt is a proof of concept and probably will not be perfect (see the announcement made on Wednesday)
  • Cargo ships, especially structurally weak ones, may break under stress after the mass recalculation changes (see the announcement made on Wednesday)
  • Player-made ship Talon has a few unwelded beams
  • Infantry weapons can double reload when another player dies in the vicinity
 
Last edited:

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
146
#10
"Cargo ships, especially structurally weak ones, may break under stress after the mass recalculation changes (see the announcement made on Wednesday)"

I prefer the term "structurally optimised" :p
 

Amos.37

Veteran endo
Joined
Aug 22, 2019
Messages
154
#14
Loving the look of the new asteroid belt. The whole idea that each speck in the distance is an asteroid is awesome.
1 question: Is the eventual plan to have it so certain materials are more prevalent in certain kinds of asteroid (ie. crystals more common in ajatite, metals more common in valkite, and so on)?
 

JohannaFB

Community Manager
Joined
Jul 22, 2020
Messages
79
#15
Loving the look of the new asteroid belt. The whole idea that each speck in the distance is an asteroid is awesome.
1 question: Is the eventual plan to have it so certain materials are more prevalent in certain kinds of asteroid (ie. crystals more common in ajatite, metals more common in valkite, and so on)?
Future for that is currently not finalized, but that suggestion has been passed on to our devs :)
 
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