Update 19.11.2020 (Alpha 294)
New features
- Interior Designer
- First stages of factory production
- New light system
- FidelityFX option
- The Moon City is now larger and has been updated
- Moon City and moon's fast travel gate have been moved to a new location (Enjoy the beautiful views of EOS!)
- Resource Tether Nozzle
- New standing and crouching nozzle aim animations for Pickaxe, Rocket Launcher and tools
- Updated standing and crouching nozzle aim animations for rifles
- Rocket Launcher
- Fixed a sync issue with 3rd person reloading
- Tweaked 3rd person standing, crouching and lowered animations
- Sprint
- Tweaked unarmed sprinting animations
- Tweaked sprinting with rifle weapons
- Polished 3rd person animations
- Added left and right leaning to all 3rd person sprint animations
- Added new icons for Control Table parts
- Updated icons in multiple Asset Browser categories
- Skyscrapers
- Added minor layering fixes to entrances and roofs
- Fixed lower part of a roof LOD
- Thruster sounds respond better to ship maneuvering
- Added new Grenade Launcher grenade explosion sounds
- Added larger mineable asteroids to the belt (sizes 8 and 9)
- New asteroids should start to appear around 100km from Origin towards the belt core
- Added a repeating effect to Propellant Tank explosion
- Battle Rifle
- Minor adjustments to 1st person barrel smoke position and intensity
- Fast Travel Gate
- Removed the "black hole" element that was causing "popping" issues
- Added broader mist/smokey FX and adjusted some of the energy/collapsing VFX
- Plasma Rifle
- Reduced the "afterburn" to a more realistic duration
- Small Rechargeable Battery
- Added new explosion effect
- Added repeating "afterburn" FX and adjusted the timings
- Added new "Crouch/Prone (hold)" bind
- Fixed Small Rechargeable Battery causing damage at its original position if it exploded with another player present after moving it
- Fixed weapon reload getting stuck if another player used Insurance Transfer during a reload
- Changed crafting materials of ship weapons
- Tweaked how strafe works while sprinting
- Added "Sell All" button to Material Sell Terminals
- Added Material Trade to player trade window
- Players are now able to directly trade many stacks of materials or items at once
- Prevented Electricity Resource from being traded into backpacks
- Quickbar now swaps small weapons and tools to small inventory slots by default if possible
- Armor Value is now updated on damaged item tooltip
- Fixed double clicking ores from Station Storage to Ore Cargo Crate causing ores to vanish
- Fixed a crash after moving ores while Item Transfer menu was open
- In-game changes to lots are now saved
- Repositioned Moon City and Fast Travel Gate at Elysium
- Updated the Moon City
- Added holograms
- Added in-construction skyscrapers
- Added small affordable housing blocks on the edges of the city (not for rent yet)
- Rearranged city slots a bit
- Fixed Building Budget window showing a wrong cost for the ship
- Added a missing bolt to Box Thruster bolt profile
- Added new player-made ships to Rando 2 ship shop
- Baracuda by Perry
- Clownfish by PandaPants200
- Hornet by Senkii
- Kaiser by Kodey
- Starfire by Stackoverflow
- Added new player-made ships to Okim ship shops
- Corundum by Splet (Okim 2)
- Malamute by Okim (Okim 1)
- Tick by einar4050 (Okim 2)
- Added new player-made ships to Duratech ship shop (ships by DURATECH)
- Eikenskald A
- Heretha
- Updated player-made ships
- Inanis Venari
- Tricone
- Removed player-made ships
- Markolf Typ1
- Sparrow IV
- Moved player-made ships between ship shops
- Nate from Okim 1 to Rando 2
- Miter Saw from Okim 2 to Rando 2
- Added separate configurations for deleting scrap at stations
- Proia
- Replaced the default VIS station with Kingdom version
- Replaced Ship Designer and Ship Showroom with Kingdom versions
- Updated the light system
- Improved performance
- Higher resolution shadows
- Added FidelityFX Sharpening option to anti-aliasing options in Settings -> Graphics
- Increases Temporal AA visual quality by contrast adaptive sharpening
- FidelityFX enabled by default, if Temporal AA is enabled (can be toggled off)
- Added descriptions for multiple items in Machinery
- Added descriptions for resource items
- Edited Mining Job instruction texts
- Added a missing word to Tutorial texts
- Bolt Tool
- Prevented using autobolt on other players' ships without being in the same group
- Fixed being able to autobolt without a magazine
- Universal Tool
- Fixed the ore amounts not updating when repairing a ship with materials from the ship's ore crates
- Fixed having to complete Demolition Job tutorial twice after logging out
- Fixed tutorial disabling after logging out during Demolition Job
- Tutorial UI is now hidden outside Origin station
- Adjusted tutorial disable and reset functionality
- Added "Pause" button to the tutorial UI
- Moved "Disable" option to Settings -> Gameplay -> Tutorial
- Starting tutorial is always suggested at Origin's Command Center, if the tutorial hasn't been completed
- Increased maximum character name length to 24 characters
- Optimized model instance deletion
- Bolts placed in Interior Designer cannot be removed after they are built into the universe
- Non-static objects bolted to the wall in the Interior Designer may not be attached to the wall after being built outside of the Designer
- Old ship weapons may have durability issues due to material changes in ship weapons
- Cables and pipes that have been removed to Station Storage with Cable or Pipe Tool cannot be seen in the inventory after the first full stack
- Thin black lines may appear on surfaces that are lit by the sunlight
- Settings menu has transponder settings, however these do not do anything yet, as the transponder is not yet available in the game
- Creating cables and pipes within the Interior Designer and then building them with the Building Tool is causing some issues when going back to edit in the Lot Designer. This currently results in a large upload upon exiting the game and the removal of the whole lot.
We have entered a development phase where significant changes are coming in every major patch. These may have a big impact on your gameplay and we are sorry about the inconvenience and possible frustration! Through these updates, the game is starting to come together and pieces are falling into place. We hope that this is also visible to all our players and everybody who follows the game. Regardless we will continue to try and notify our Closed Alpha players of the biggest incoming changes the best we can.
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