Update 21.10.2020 (Alpha 271)
New Feature: Ship-to-Ship Refueling
Transferring propellant and power between two ships (resource networks) should be possible in this patch. Both resource networks need to be connected via a Resource Bridge. If the connection detects a propellant container in the network, only propellant transfer is possible, but if there is no propellant container detected, power transfer is possible. Thus, to refuel each network, a ship can have two Resource bridges: one with cable and pipe connection and one with only cable connection.
In addition to this, the transfer only works with the following configurations:
- The Resource Bridge in the sending resource network needs to be set as "FlowOut" enabled and "FlowIn" disabled in the device field
- The Resource Bridge in the receiving resource network needs to be set as "FlowOut" disabled and "FlowIn" enabled in the device field
- Both Resource Bridges need to be set as "State" on in the device field and have power connected
Note: There is currently a known issue related to ship-to-ship refueling (resource transfer). Unfortunately, the resource values are not automatically updating in text panels while stationary during the transfer, so while the ship is refueling, it may not appear to be. To update the resource value information, move the ship slightly.
New features
- Ship-to-ship refueling
- New Halloween Special Colors in Ship Designer: Orange and Black
- The colors are available permanently despite their current description
- Modified rifle ADS poses while walking
- Pistol
- Modified standing ADS animations
- Polished 1st person ADS starting animation
- Revolver
- Polished 1st person animations
- Sprinting
- Polished the left hand in 1st person
- Polished 1st person pistol and revolver sprint
- Added new music tracks for exploration music
- Removed (inadvertently added) Electricity shop from Origin Marketplace
- Made minor adjustments to player movement physics
- Fixed ammunition being consumed if Mouse Button 1 was pressed while sprinting
- Fixed plates not retaining decal and color data if they were picked up to inventory
- Fixed being able to vacuum asteroid nuggets from Mining Job into player ships
- Fixed lot modules not snapping to lot entrances
- Added Resource Transferring between ships
- Uses Resource Bridges
- 50.000 propellant per second
- 1000 energy per second
- Fixed towing coordinate calculations
- Now prevents towing to non-safezone areas and between safezones
- Added Halloween Special Colors: orange and black
- Fixed YOLOL code modifications not saving properly, if the chip wasn't deselected before Test Flight Mode or saving
- YOLOL chip changes are now saved when unfocusing the text field
- Added "Enable preview overlap detection" option to Settings -> Gameplay -> Placement
- Disabled preview overlap detection while moving, rotating or snapping an object by default
- Added a tooltip with instructions on how to exit the Test Flight Mode
- Improved performance when placing pipes, cables or sockets on large ships
- Brush size visualization
- Fixed scaling
- Fixed visualization's edges
- Adjusted the distance from objects to be a little closer
- Added new player-made ships
- Dragonfly by Mutleyx (Rando 3)
- Quartzite by Splet (Okim 2)
- Widukund by Tyridan (Okim 2)
- Updated Okim 1 and 2 layouts
- Removed ships from Okim Industries ship shops due to the layout update
- Chemosh Badger-28
- Chemosh Ark Inventory
- Shale MK02 Snub Fighter
- Spiker
- Vigo
- Updated player-made ships
- Modulus MN
- Molerat
- Moved Eurypterid from Rando 2 to Okim 1
- Added Repair Job instance area to Work Hub (job not yet available)
- Fixed motion vectors and some separate ghosting issues when both TAA and SSAA are enabled
- Added descriptions for multiple items in Ship Designer
- Edited Pilot Chair's description
- Tweaked Mining Job's instruction texts
- Build Tool
- Fixed intact voxel volume calculation
- Laser Rifle's reticle has been removed temporarily
- Resource values in text panels do not automatically update during resource transfer (ship-to-ship refueling) while stationary
- Moving the ship should update the values
- 1st person sprinting has gained a head bobbing effect, but the setting to disable it is coming next week
- Buying Dragonfly or Widukund from the shop may not work yet