Update 23.7.2020 (Build 217)
Animations
Animations
- Gauss Rifle ADS fire animation's recoil reduced
- Repeater Pistol now correctly keeps the weapon aimed forwards when operating the Universal Tool in 1st person
- Repeater Pistol now uses pistol type animations instead of rifle type animations (3rd person)
- Changed the way ores are vacuumed to the crates, so that they reserve the space when the vacuuming starts
- Autocannon
- Modified muzzle flash particle VFX
- Buzzsaw
- Added more particles to saw spark effect
- Grenade Launcher
- Added a new specific projectile effect
- Added a new specific shoot effect
- Added a reload effect
- Fixed the 'flashing lights', updated both front and side smoke blasts to work better with the other effects, tweaked both front and side muzzle's positions and general shape/intensities
- Fixed the strange scaling of trail over time
- Minor tweak to spawn distance amounts
- Slightly finer trail no longer scaling over time, spawn amount distance added to sparks
- Updated projectile trail to be slightly 'softer'
- Updated some of the general behavior of the Hit, mostly slowed the sparks down a bit, reduced lifespan of debris elements, made the smoke not disappear quite so quickly, and some overall general balancing of the whole effect itself, removed an unneeded effect
- Updated to a better texture for the reload smoke, adjusted its general behaviour to be a little more 'realistic'
- Hit effects
- Removed the broken 'hot spot' effect, added some extra traveling 'forceful' sparks for more variation and softened smoke effects to better blend into effect/environment as a whole
- Plasma Turret
- Modified projectile effect
- Updated muzzle effect
- Repeater Pistol
- Added a new reload effect
- Minor tweak to shoot effects to balance with the other projectile and hit effects
- Updated VFX, bigger but softer muzzle, added smoke to front and sides, edits to make used casings a little more realistic
- Emote /knock1 now working
- Adjusted collision error threshold in Decorative plate concave 24x96x96
- Changed inventory icon in 6 curved plates (had old default beam icon) and also changed 30 degree plates to have plate icon instead of device icon
- Changed inventory icons for 4 corner plates (were using old default beam icon)
- Buzzsaw:
- Increased operating range from 1m to 2m
- Reduced ammo consumption from 10 to 1
- Updated inventory icons for (with and without magazines):
- Laser Rifle
- Long Rifle
- Rail Gun
- Added new pyramid plates
- Updated 30 degree plates so they snap together in all intended ways in Ship Designer
- Added holograms/lightstrips to VIS HQ Empire
- Added LODs with textures for Large Hall 05 and re-added it back to the universe
- Added meshes and textures for Sunny Ship Center signs
- Added separate hologram floor signs to smaller entrances at VIS HQ Empire
- Added updated models of VIS office floor lods, to VIS HQ and VIS HQ Empire and baked new texture maps
- Fixed holograms that had somehow gotten offset from position at VIS HQ Empire
- Fixed weapon body placement in mag store
- Updated Imperial capital station lightstrips
- Updated walkway deco, white objects changed to Empire colors at VIS HQ Empire
- Updated white color in VIS HQ Empire to Empire colors