Update 3.12.2020 (Alpha 305)
New features
- Transponders to lots and player stations
- Automatic safe zones for player stations
- Item listing in Auction House
- Test Flight in Ship Shop terminals
- Cannot sell item collections in Auction House
- Test Flight in Ship Shop terminals may spawn you inside the ship structure due to missing collision when it is still loading
- We recommend disabling your magnetic boots (default bind G) before entering test flight to prevent this
- If player claims a resigned player station, the edit button will only appear after a relog or when returning to the station
- Stations created before the patch do not form a safe zone automatically
- You can resign and reclaim ownership as a workaround to activate the safe zone
- Resigning a station can be done via the terminal inside the Foundation Unit and is available as soon as the terminal is built
- Proia station may keep reloading for some players if they used Insurance Transfer to travel there: please report it via F1 with details if this happens!
- Audio volume sliders for "City Music", "Planet Music" and "Other Music" do not affect anything yet
- Added matching "/rps" emote animations for 1st and 3rd person
- Added 3rd person reload animation to Cable Tool
- Polished Welding Tool's 3rd person reload animations
- Updated Railing Corner 45 (T-shaped) snap points
- Updated Repair Job hologram's far-LOD in Work Hub
- Edited bolt profiles
- Chair A Seat, Backrest and Headrest
- Table C Leg
- Added bolt profiles
- Station beams
- Bench Divider
- Table D Leg
- Reworked ore distribution throughout the belt
- More common ores available
- Added rare ore hot spots
- Updated asteroid textures
- Added support for listing items
- Prevented selling items with a resource that is not full, and items that have other items in them
- Items must be undamaged and non-corroded
- Updated sounds
- Ore fracturing and breaking ores to nuggets
- Ship collision
- Plasma Rifle shooting
- Plasma Turret shooting
- Added music to moons and Moon City
- Added options for City and Planet music volume to Settings -> Audio -> Advanced
- Adjusted music fadeout near Fast Travel Gates
- Changed Building Tool's audio implementation and sound (more changes in development)
- 3D Printer
- Fixed printer getting stuck when transferring finished item to Station Storage
- Fixed an issue where ore crates would appear to have wrong amounts of ore after consuming large amounts at once
- Improved device field feedback and control
- Resource Utility Box
- Prevented Resource Utility Box working if it's not bolted to a lot module
- Resource Utility Box no longer requires power to operate, fixing issues where the device would not be able to draw power from storage if it didn't already have power
- Station Foundation Blueprint Projector
- Updated the projector that is being sold at Marketplace with a version that can be picked up
- Fixed inventory icon
- Fixed Station Foundation Blueprint Projector Button texts
- Updated the description
- Removed 3D Printer from Marketplace
- Changed Station Foundation Blueprint Projector's primary material from Bastium to Tengium
- Changed Resource Utility Box's primary material to Tengium
- Fuel Rod explosion
- Removed some unneeded effects
- Adjusted the scale of overall effect to be larger
- Reduced the duration of effects significantly
- Plasma Turret
- Reworked Hit effect with better "attached" timings/durations. Minor tweak to afterburn effect lifetimes
- Propellant Tank explosion
- Removed some unneeded effects and reduced overall duration
- Fixed Remote Explosives detaching and drifting away from the intended explosion location after other Remote Explosives had exploded
- Added transponders to lots and player stations
- Transponders are on automatically and show only to yourself for your lots and stations
- For stations, the transponder will become active after the Station Foundation Blueprint Projector has been activated
- For lots, the transponder will be active immediately after renting it
- Players can adjust range in the Stations menu-tab
- Transponders only added to player lots and stations for now
- Fixed not being able to remove bolts that were originally placed in the editor and then built
- Updated tooltips to show how many and what sized connection ports each module has
- Removed an invisible window from the default layout
- Mining Backpack
- Changed item slots to be dynamic
- All slots may fit 1x1 items or merge and fit 2x1 items
- Added six more slots
- Fixed ammo stacks of different kind making other ammo stacks disappear when swapped
- Forced automatic collecting on Mining Backpack while in Mining Job area
- Added cleaner collection areas around each workstation that will collect all materials without rewarding credits
- Added "Stations" tab with Building and Transponder settings to the personal window
- Fixed some objects disappearing before going out of the view (eg. 30 degree beams, Lever Handles)
- Prevented direct resource network connections between separate inventories (eg. two ships, or a ship and a lot)
- Pipe and cable connections, and direct device-to-device connections do not connect to networks
- Resource Bridge connections remain functional
- Player mass now affects ship movement
- Manufacturing ship parts from materials now consumes power and affects manufacturing costs
- Changed window resizing with Mouse Button 2 to require cursor to be on the edge of the window
- Added Test Flight buttons to terminals
- Updated player-made ships
- Buffalo
- Mammoth
- Added de-spawn areas around Ore Storage Towers and Ship Design Workshops with 10 minute timer
- Replaced walkway intersection in small grid slots with a variant that doesn't have railings that were colliding with other modules
- Fixed misplaced take-off docks at Origin Command Center and player spaceship shops
- Fixed floating staircase near Origin Marketplace
- Fixed multiple gaps between station beams at Origin
- Fixed grid slot collisions caused by Interior Wall C 9
- Changed Refill Station's LOD to a correct one
- Added automatic safe zones to player stations
- Safe zone is formed after the Foundation Unit is complete
- Safe zone is removed when the ownership is resigned, but it is activated again when the ownership is claimed
- Removed an invisible window from the default layout
- Bolt Tool
- Added outlines to the bolt that Bolt Tool is pointing at
- Added objective counters to Mining Job tutorial