Update 30.6.2021 (Alpha 491)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
_ForumPatchNotes.png

Update 30.6.2021 (Alpha 491)

New Features
  • Mining Backpack is now locked to backpack slot
  • Company Bank
  • Ship Operator Access

Patch Notes

Animations
  • Added new 3rd person Pistol reload animation
  • Polished 1st person Pistol reload animation
Audio
  • Added launch and flyby sounds for Missiles and Torpedoes
  • Added fast travel music
Devices
  • Box and Triangle thruster exhausts should no longer hit the thruster components itself
  • Thrusters should now snap easier onto Hardpoints
Effects
  • Updated Grenade and Rocket Launcher explosive effects due to previous double spawning issue
Gameplay
  • Fixed an issue causing projectile damage to go through ships
  • Fixed an issue that allowed multiple ships to spawn on top of each other when multiple ships were nearby
  • Fixed an issue where asteroid contents were shown incorrectly for Universal Tool and/or Material Point Scanner
  • Fixed an issue where items could not be moved to desired slots in the Backpack
  • Fixed an issue where ships disappear for a short while when transitioning from LOD to ship
  • Fixed multiple issues causing crashes
  • Fixed multiple issues with multipart item placing and quickbar binding
Inventory
  • Mining Backpack is now locked to backpack slot
Materials
  • Updated Armor and Minimum Armor Values on many materials:
    • Aegisium armor value reduced from 1.9 to 1.75
    • Aegisium minimum armor value reduced from 0.5 to 0.17
    • Bastium minimum armor value reduced from 0.1 to 0.05
    • Charodium minimum armor value reduced from 0.35 to 0.1
    • Corazium minimum armor value reduced from 0.05 to 0.02
    • Exorium minimum armor value reduced from 0.1 to 0.05
    • Ilmatrium minimum armor value reduced from 0.3 to 0.12
    • Kutonium armor value reduced from 2.1 to 2
    • Kutonium minimum armor value reduced from 0.1 to 0.05
    • Lukium minimum armor value reduced from 0.1 to 0.05
    • Merkerium armor value reduced from 1.9 to 1.7
    • Merkerium minimum armor value reduced from 0.4 to 0.17
    • Oninum minimum armor value reduced from 0.25 to 0.09
    • Tengium minimum armor value reduced from 0.25 to 0.11
    • Ukonium minimum armor value reduced from 0.15 to 0.1
    • Vokarium minimum armor value reduced from 0.17 to 0.09
Ship Designer
  • Added "Show Detached Objects - disabled" icon to the toolbar
  • Added "Visualize Unwelded Beams" option to Visualization Tools
Ships
  • Added more informative descriptions for all the starter ships
  • Added description:
    • Komatsu
  • Changed MF124 Striker's name to MF.1.0 "Striker" Standard
  • Removed:
    • Q52 from Rando 4
  • Updated:
    • 16 Red Chains
    • AA Freedom
    • Andromeda
    • Apito
    • B16 Endurance
    • Barracuda
    • Barrow72
    • Buffalo
    • Catbox M
    • Catbox MU
    • Cavaliere
    • Dragonfly
    • Elyune
    • Firefly
    • Halite
    • Hauler
    • Hopbox LCOT202
    • Javelin MK.2b2
    • Javelin Mk.2b1
    • Komatsu (Tier 1)
    • Laborer
    • Laborer II
    • Line Rider
    • MF124 Striker
    • Manatee
    • Marmot-MN
    • Marmot-PS
    • Marmot-ST (Tier 1)
    • Marmot-TNK
    • Mercury
    • Mover
    • Namib
    • Pinecone Mk2
    • Pioneer
    • Salamander
    • Stibnite
    • TA13-0 "Usret"
    • Tollo Transporter
    • Trident (Tier 1)
    • Trident (Tier 2)
    • Trident (Tier 3)
    • Trident (Tier 4)
    • Trident Scooter
    • Trifin
    • Worker Ant
    • Workmate (Tier 1)
  • Updated description:
    • 10 Flying Arrow
    • 16 Red Chains
    • Andromeda
    • Croc
    • Estoc
    • Marmot-MN
    • Marmot-TNK
    • Shashka
    • Tricone
    • Trident (Tier 1)
Stations
  • Added a hologram for the Auction House
  • Added Quasar, Dynastar, Vintage, Epic and Sunny Ship shops to the following stations:
    • Robur
    • Empire Outpost B
    • Empire Outpost C
    • Mini Pirate
  • Rearranged Sunny Ship Center ships
  • Removed Backpack shop terminals from marketplace
  • Removed Chemosh ship shop
Tutorial
  • Added a reminder for Resource Bridge connection in repair job tutorial
  • Added a welcome message on first time login
  • Fixed an issue where the jobs tutorial was not always available in the tutorial menu
  • Fixed an issue where the ship tutorial flight control objects were being unreliable
  • Tutorial Reward ship Laborer Module:
    • One basic module replaced with Fuel Rod rack module
    • Bolts removed from the Fuel Rod in the Generator
    • Propellant Tank resources refreshed to match new values
  • Tutorial control windows are shown only when Esc menu is open
  • Universal Tool should always open to blueprint tab during repair job tutorial
  • Updated Ship tutorial timers
UI
  • Added Company Bank tab
  • Added profile name to Equipment tab
  • Added Ships Operator Access page
Weapons
  • Laser Cannon Projectile Energy increased from 350 to 400
  • Plasma Cannon Projectile Energy reduced from 1170 to 1053
 

Zaff

Learned-to-turn-off-magboots endo
Joined
Aug 9, 2019
Messages
49
#6
  • Company Bank
  • Ship Operator Access
Awesome! Like seeing features that enrich player-to-player interactions. Now just awaiting company-level ship access.
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
146
#7
Oooh, looks like a meaty update!
  • Company Bank
  • Ship Operator Access
Very cool - looking forward to trying these out!
 

SubaruSama

Veteran endo
Joined
Apr 20, 2020
Messages
115
#8
the ship operator access is a really nice feature
especially that you can spawn/despawn them and not only interact with them like when in a group
 

SubaruSama

Veteran endo
Joined
Apr 20, 2020
Messages
115
#12
maybe they think that combat takes too long
or they want to discourage people from building too heavily armoured boxes because the tradeoff isn't worth it
or they simply want to have people more on edge in the belt, because a fast ambush can already end you instead of 3 strafing runs
or...
 
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