Update 7.4.2021 (Alpha 411)
New Features and Major Updates
- Landing pad added to Moon City
- Ship Designer voxel limit increased from 800 000 kv to 1 600 000 kv
- Cargo capacity added to Ship Designer building budget
- Multiple server fixes
- New parts selection list added to material cost box
- Allows items in station storage to be used for ship purchase
Known Issues
- Game crashes when a client attempts to move ship ore with context menu transfer from ship to station storage
- Tutorial phase will reset if player relogs during it
Patch Notes
Animations
- Added new unarmed prone-to-stand transition animation
- 1st person pistol relaxed and carry animations now practice trigger discipline
- Added new thumbs up emote to /thumbsup
- Older thumbs up emotes can be used with /thumbsup2
- Fixed Rail Gun's 3rd person reload animation not looking correct
- Fixed Bolt Tool audio in cursor mode
- Device status dependent sounds for following devices: Printers, flight computers, batteries, generators and YOLOL chips
- City music now uses totally new kind of playback system
- New logic and sounds for ship acceleration
- Triangle and Box thrusters now have 20% of their thrust tied to their nozzle parts
- Fixed buttons staying stuck after unbolting
- Thrusters operate only in a valid part chain to a ship frame
- YOLOL chip zoom now ends when chip is grabbed or moves
- YOLOL chip cannot be interacted with when in backpack slot anymore
- Ship Diagnostic Scanner now broadcasts durability errors and warp class to network
- Updated all explosive container VFX for improved chain reaction behavior
- Optimization of remote explosive VFX when multiple detonations are combined
- Fixed collision of Cargo Frame walls being offset during fast travel
- Allows boots to lock on Cargo Frame fields
- Fixed audio device causing player to disconnect from a server and making ship unspawnable when placed next to a panel base
- Fixed chair stands not acknowledging tool interaction settings
- Fixed quickbar multipart object placement not working
- Spamming transferring large batches of ore back and forth between backpack and station storage will eventually lock storage items until transfer is completed
- Now automatic collecting activates on M1 press & release instead of just release
- An option to show previews of mail attachments in the inbox has been added
- Fixed ore cubes being up to 214605 times heavier than they should have been when in personal inventory
- Lot Designer's medium halls' old windows have been updated with the new ones
- Landing pad added next to Moon City
- Ships may shake when landed on the landing pads
- Despawn areas are a bit inconsistent in size inside the instance area
- Ships spawn intentionally outside the landing pad
- Moon City landing pad used at own risk, success results may vary
- Crouching and going prone on planets is now possible
- Fixed ship durability scanning causing client magboots to get detached and stop working
- Allow Thruster Nozzle to increase max thrusts of Basic ship thrusters
- Added new parts selection list to material cost box that allows choosing items in station storage to be used for ship purchase discounts
- Added max cargo volume to building budget window
- Voxel volume limit has been increased from 800 000 kv to 1 600 000 kv
- Fixed an error when exiting Ship Designer with decals still selected
- Mostly disable Thrusters while device logic is disabled (for example, Plasma Thrusters should no longer charge in Ship Designer)
- Fixed Thrusters not being active enough to allow correct Durability results in Ship Designer
- Updated player-made ships
- Taniwha
- Catbox
- Salamander
- Cavalière
- Waka Hinu
- Updated ship descriptions
- MLS-8-252 "Truzhenik"
- Chess In Space
- Avanti
- Changed name of Salamander MK.2a1 to Salamander MK.2a2
- Fixed a typo in the Hauler's description
- Fixed alignment of VIS HQ in Proia station
- Origin station marketplace and the landing platforms next to it now have a 30min spaceship despawn timer
- Fixed station changes not saving when blueprint part is removed
- Fixed lot ship despawn areas being created even when the lots do not exist yet
- Changed how auto-building logic works
- Fixed framerate drop issues when inspecting ore cube, which has been bolted to a ship, with universal tool
- Fixed reloadable tools sometimes requiring a reload even when already loaded
- Fixed insideSafeZone -field not working correctly
- Improvements to the Demolition Job tutorial phase
- Edited Demolition Job tutorial texts
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