Update 8.10.2020 (Build 263)
New features
- Reworked Mining Job
- Control Table set
- Adjustments to frame integrity calculations
- Fixed an issue where leg and body animations went off sync while turning around
- Updated 3rd person rifle firing animation
- Lowered 1st person Rocket Launcher reload animation speed to match the new reload time
- Added new rifle firing animation
- Audio Signal Device Mark 1
- New sound types
- Added proper model and cable slot placements
- Updated Rail Cannon and Plasma Cannon hit sounds
- Projectile hit sounds now have higher priority in mixing chain and are audible even when there are lots of other sounds
- Weapon explosion sound distance is now 33% longer (affects e.g. Grenade Launcher, Rocket Launcher)
- Added hit confirmation sounds for different weapon and projectile types
- Updated icons to 120px, 240px and 480px sizes
- Fixed wrong icons
- Device Hardpoint
- Large Hardpoint Corner
- Weapon Fixed Mount 1
- Fixed lot assets using a generic category icon
- Added medium to medium-larger asteroids to asteroid ring (~100m radius)
- Added new large ice and snow asteroids
- Changed LOD distances for the largest asteroids
- Fixed "Swap camera while in third person" bind breaking when chat was activated
- Increased Rocket Launcher reload time to 7 seconds
- Removed unnecessary Turret Cradle from the turret shop
- Autocannon
- Updated Shoot to be less "blunderbuss" and more direct/forceful
- Tractor Beam
- Added energy discharge to Hit point and reworked distortion and effect timings
- Added a "source beam" and reworked energy discharge at Shoot point
- Modified damage calculations
- Objects take damage equal to Projectile Energy on hit
- Removed Armor Degrade Multiplier
- Reduced plate Minimum Armor to 200
- Updated Armor and Damage values by x0.1
- Changed following material stats
- Bastium Armor/Kv increased from 0,5 to 0,75
- Aegisium Armor/Kv increased from 0,85 to 2,0
- Oninum Armor/Kv increased from 4,5 to 5,7
- Charodium Armor/Kv increased from 2,7 to 3,5
- Merkerium Armor/Kv increased from 0,7 to 2,15
- Kutonium Armor/Kv increased from 1,7 to 2,1
- Kutonium Min Armor/Kv reduced from 0,2 to 0,1
- Reduced Lukium density from 350 to 310
- Now Lukium ingot can be carried and picked up by endos
- Fixed an endless YOLOL script parse loop freezing the game
- Sitting with weapons
- Weapon state is now recalled when unseated
- Equipped weapon/tool is hidden from 1st person view when seated while in lowered weapon state
- Fixed multipart items (such as levers, hinges) appearing as Item Collections in the inventory
- Added far-LODs for ads
- Command Center
- Marketplace
- Work Hub
- Removed extra hologram at Work Hub
- Reworked Mining Job
- Materials can be collected with Mining Backpack
- Ore Collectors have been replaced with Resource Bridges
- Collection Areas vacuum only large chunks of outer materials automatically
- Changed the lot rent terminal text "Daily" to "Weekly"
- Fixed a decorative panel preventing building on large lot doorways
- Frame integrity adjustments related to poorly connected frame beams
- Depending on frame design, this typically improves the highest stress areas slightly and increases the median stress
- The total frame stress is equal to the ship's mass
- Fixed angular forces produced by thruster exhausts, and reduced the capability of exhausts pushing other players' ships in a balanced fashion
- Fixed Okim 1 preview ships with upside-down rotations
- Name and description changes to player-made ships
- Changed creator and ship names for the Duratech ships
- Changed "Mare" to Mara (Okim 1)
- Changed "201 Bruiser" to "Bruiser MSET302" (Okim 2)
- Changed "DTX-HNA4-A" to "DTX-HNA1-A" in Hanarr A's description (Duratech)
- Added and updated descriptions for recently added player-made ships
- Updated player-made ships
- Bruiser MSET302
- Estoc
- Faradagr A
- Hanarr A
- Hanarr B
- Hildr A
- Ironwing
- Manatee
- Marmot-TNK
- Mercury
- Myrmidon
- The Sky Walker
- Volsung A
- Walter
- Changed decorative rail plates in multiple player and dev-made ships
- Rearranged player-made ships in ship shops
- Added Nate to Okim 1
- Moved Chemosh Badger-28 and Manta to Okim 2
- Moved Modulus to Okim 1
- Removed duplicate ships from Okim 2 and Rando 2
- Merino
- Port Authority Shuttle
- Vigo
- Added five part Control Table set to Devices -> Controls
- Allowed Paint Tool to paint through hidden and locked layers
- Autobolt Tool
- Added bolt profile for Turret Cradle
- Small Progress Bar 12x24 bolt profile now uses short bolts
- Deleted a floating plate from Work Hub
- Changed "Message of the Day" in main menu into "News"
- Fixed missing capitalization in "Station Plate Slanted 45 305x432 cm"
- Added tooltip descriptions for Audio Signal Device Mark I, Cargo Lock Beam, Cargo Lock Frame parts, Modular Ore Cargo Crate, Resource Bridge, Furnace parts, Mining Laser, Ore Collector
- Bolt Tool
- Improved bolt target checking performance
- Universal Tool
- Blueprint tab now shows all owned ships within range. Ship blueprint is automatically loaded if only one spawned ship is found.
- Changed UV Tool to be positioned correctly in the corner regardless of FoV settings
- Moved Blueprint tab to the left
- Reversed mouse scroll zoom
- Removed obsolete "Universal Tool Mode" action
- Audio Signal Device Mark I: New cable slot placements will require recabling
- Build Tool: Currently uses WIP audio and will undergo more changes
- Ship Designer: Asset Browser tooltips sometimes show a wrong tooltip and move around when scrolling
- Universal Tool: Zoom may become non-functional when other players join the same zone
- Duratech ship creator names are missing a couple of letters
- Duratech's Brynhild A currently uses a wrong model
Closed Alpha disclaimer:
We have entered a development phase where significant changes are coming in every major patch. These may have a big impact on your gameplay and we are sorry about the inconvenience and possible frustration! Through these updates, the game is starting to come together and pieces are falling into place. We hope that this is also visible to all our players and everybody who follows the game. Regardless we will continue to try and notify our Closed Alpha players of the biggest incoming changes the best we can.