Update 8.7.2020 (Build 210)
New Features
Animations
Assembly Job
Audio
Chat & Social
Devices
Economy
Emotes
Feedback Tool
Items & Inventory
New Features
- Spaceship Designer Paint Tool
- Hologram Repair Assist
Animations
- Added one-handed tool stand idle animation
- Added one-handed tool stand relaxed idle animation
- Added one-handed tool universal tool idle animation
- Added one-handed tool universal tool transition animation
- Added one-handed tool crouch relaxed idle animation
- Added one-handed tool crouch universal tool idle animation
- Added 1st person landing animation for universal tool
- Added 3rd person one-handed tool fire animation
- Fixed 1st person generic jump animations not looking like the way are supposed to
- Polished 3rd person one-handed tool draw and holster animation
- Tweaked 1st person jump and landing related animation blending
- Pickaxe, (default mode, 1st person), now has unique jump and landing animations
- Updated idle direction animation logic
Assembly Job
- Assembly Job and Mining Job now have correct text instructions
Audio
- Added ship weapon flyby sounds
- Fixed broken Laser Turret sounds
- Automatic weapons now use invidual shoot sounds for two first rounds and then crossfade to looping retriggering sound. Sound doesn't match visuals anymore, but will sound consistent even when visual and bullet spawning isn't, which feels much better.
Chat & Social
- Added option for showing background when receiving messages
- Added friend request notification to chat
Devices
- Added "State", "FlowIn", "FlowOut" Message ID:s for Resource Bridges
- Fixed pick up not following Resource Bridge FlowIn device field
- Fixed voxel collisions for Rangefinders
- Fixed Ore Crate contents' mass not affecting the mass center of a structure (ship)
- Disabled Resource Network advance halting on async side for now as it causedsome unexpected issues
- Allowed Rangefinders to hit their own entity, only avoiding to hit the device component itself
- Changed the name of Basic Yolo Chip Reader to Outdated Yolol Chip Reader
Economy
- Fixed Proia Station's economy to correct position
- Adjusted crafting data for:
- Rechargeable Battery
- Machinery
- Electronics
- Weapons
- Resources (ammo etc.)
- Adjusted economy configs to meet new crafting data requirements (to make items not too expensive)
- Adjusted set weapon prices
Emotes
- Added versions of /shutdown emote for crouch and prone
- Modified and polished /scorn emote
- Modified weapon locations for /facepalm and /scorn emotes
Feedback Tool
- Fixed screen capturer's screenshot feature to not incorrectly delete previous screenshots
Items & Inventory
- Added 6 bag slots for Mining Backpack
- Added emissive lights to Bastion set head and updated textures of the set
- Added inventory icons for the invidual ammo items
- 10mm Ammunition
- 12mm Ammunition
- 20mm Ammunition
- 8x90 Ammunition
- Antigel Rifle Ammunition
- Bolt Tool Ammo
- Cable Tool Cable
- Energy Cells
- Flamer Canisters
- Grenade Launcher Grenades
- Mini Rockets
- Pipe Tool Ammo
- Plasma Cells
- Shotgun Shells
- Small Rockets
- Reaper Cannon Ammunition
- Sentinel Rifle Ammunition
- Updated inventory icons for:
- Minigun
- Whiplash
- SMG
- Antigel Rifle
- Battlerifle
- Gauss Rifle
- Revolver (short/long)
- Repeater Pistol (short/long)
- Pistol (short/long)
- Plate Basic 144x288 cm
- Fixed Laser Rifle doing the same damage against ships as Laser Cannon did
- Fixed double clicking a stack of empty magazines in station storage occupying a magazine slot
- Fixed double clicking a magazine in station storage causing issues with loading a weapon
- Fixed player not being able to put tools/weapons in weapons slot in Large Bag
- Fixed Bolt Tool Ammo Stack having a wrong name
- Fixed Resource Bridge's Device Fields affecting Mining Backpack normal slots
- All the built-in items are labeled normally on tooltips. Player-modified items are now labeled as "Custom X Item", instead of "X complex item"
- All windows (ships and station parts) are now made out from Bastium, Tengium and Ajatite
- Material Cubes' material amount now corresponds to their voxel volume
- Picking up Ore Crates is now limited to empty Ore Crates
- Ore and Material Cubes will no longer appear as damaged
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