User ID/ ship ID scanner

Dscript

Learned-to-turn-off-magboots endo
Joined
Apr 5, 2021
Messages
49
#1
Could you add a user ID scanner input device

Basically a "thumbprint scanner" that returns a unique ID based on user (or the ship/station ID)

That and some yolol chip locking/protection

I want to sell/license yolol systems.. a locked chip feature would help prevent copying

A unique accessible ID value for user or ship/station and or universal time variable would further allow licences and subscriptions

See my post here about how I am forced to refuse to sell my creations because pulling yolol code out is too easy

https://forum.starbasegame.com/threads/yolol-code-protection.2739/
 
Joined
Jan 16, 2023
Messages
0
#2
That's a great idea to have a user ID scanner input device, especially a thumbprint scanner that returns a unique ID based on the user. It would be handy for security purposes and in preventing copying.
 
Joined
Nov 20, 2019
Messages
5
#3
I don't really like that. It will damage salvaging a little bit, ship discovering, if it can be called like that. If you don't want your yolol be stolen - don't sell it
 
Joined
Dec 17, 2021
Messages
2
#4
locked yolol is planned but also effectively impossible. The game is p2p, so any client that has the ship needs to know how to run yolol, and also pass it to other people in his session.

On some level, people can just read the game's memory and pull your yolol if they really want.
 
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