Heya! Verbmaks in (nobody care, and me too ). I always hearing some strange ideas for game, including fundamental mechanic changes. Most parts of these ideas already planned (but our buns are baked from such a long wait for these features ), BUT most of these suggestion do not includ any good ideas for player interests. So, more to the point, I was once at the Markka station and was pretty supriesed to meet there a whole one endo! And he didn't try to shot down my miner, fullfilled by arkanium! I wondered why it happened, why Markka so abandoned, why I can freely pass this station and do not afraid pirates, unlike Arma.
And I realised that Markka completely useless station: market doesn't profitable (even with lower taxes, the prices on market are inadequate), players do not have any stimul for visiting Markka. Just to repair miner ship on way to Origin station. Even shops are useless, because there no way to earn money, no one will buy ur ore. And this is what I suggest - let players make money on Markka station.
One of the reason of Arma interest - bots shop. You can fly for 50 km, mine lot of useless karnite and sell it for 4.7k credits per stack. Neat! You litterally can live on Arma now! But a huge concentration of miners draws attention for pvp players. You can easely create new point of interest in game with adding only one hangar on Markka station. Players could literally live on Markka, creating a huge amount of sell orders with much lower prices than Origin market (in theory).
And I can understand if you don't want to add bot's shop (Arma - militarry station, Marrka - trading, no pvp here and etc.). In this case I have only one suggestion - market API. Now some entusiastic endos created API for Origin's market, but, as I know, it build on CV tech (yeah, just screenshots of market converting in json data). Maybe it makes sense to make a normal API for all these markets (Origin, Markka, Arma), I think it will be very useful for traders who want to make money on the price difference, and will also serve as a good incentive for trading development.
And I realised that Markka completely useless station: market doesn't profitable (even with lower taxes, the prices on market are inadequate), players do not have any stimul for visiting Markka. Just to repair miner ship on way to Origin station. Even shops are useless, because there no way to earn money, no one will buy ur ore. And this is what I suggest - let players make money on Markka station.
One of the reason of Arma interest - bots shop. You can fly for 50 km, mine lot of useless karnite and sell it for 4.7k credits per stack. Neat! You litterally can live on Arma now! But a huge concentration of miners draws attention for pvp players. You can easely create new point of interest in game with adding only one hangar on Markka station. Players could literally live on Markka, creating a huge amount of sell orders with much lower prices than Origin market (in theory).
And I can understand if you don't want to add bot's shop (Arma - militarry station, Marrka - trading, no pvp here and etc.). In this case I have only one suggestion - market API. Now some entusiastic endos created API for Origin's market, but, as I know, it build on CV tech (yeah, just screenshots of market converting in json data). Maybe it makes sense to make a normal API for all these markets (Origin, Markka, Arma), I think it will be very useful for traders who want to make money on the price difference, and will also serve as a good incentive for trading development.