- Joined
- Mar 19, 2021
- Messages
- 133
To fully understand what I mean - watch the video. It's over 4 hours and in russian
But the problem is understandable without words. The poor guys spend as mauch time trying to catch the chip and stick it into the rack as on writing the script.
Sometimes having a programmable chip is fun (e.g. in combat or during a crash).
Sometimes - NOT. When you try to use it for programming.
That's why i have a suggestion.
1. Make coding and chips independent. So it's posible to code a script now, save it to some library and record it to a chip later.
2. Once you grab the chip it goes to the inventory
3. Add script name to the chip's surface. Add readme to the script
4. Add user rights to the scripts
I made a mockup of what the interface could be like Figure-1 is scripting interface. Figure-2 is YOLOL-rack interface
But the problem is understandable without words. The poor guys spend as mauch time trying to catch the chip and stick it into the rack as on writing the script.
Sometimes having a programmable chip is fun (e.g. in combat or during a crash).
Sometimes - NOT. When you try to use it for programming.
That's why i have a suggestion.
1. Make coding and chips independent. So it's posible to code a script now, save it to some library and record it to a chip later.
2. Once you grab the chip it goes to the inventory
3. Add script name to the chip's surface. Add readme to the script
4. Add user rights to the scripts
I made a mockup of what the interface could be like Figure-1 is scripting interface. Figure-2 is YOLOL-rack interface
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