Starbase Progress Notes: Week 29 (2020)
July 13th - 17th
Hello everyone. Here are the progress notes of Week 29, hope you enjoy!
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
July 13th - 17th
Hello everyone. Here are the progress notes of Week 29, hope you enjoy!
Design
Features
- Design for a HUD editor is being worked on
- Blueprint tab design for Universal Tool is underway
- Demolition Job has been tested: technical core features are mostly ready, polishing will start next week
- Design work for Decal Tool has started
- UI design for Auction House's blueprints is underway
- General shop page has been updated: outdated sorting elements have been changed to up to date ones
- The shop page layout has been reworked to accommodate the design of the item info screen
- Medium Hall 17 has been remodeled to fit the "Lot size - Small" -category, and is now called Small Hall 11
- Medium Hall 18 is now called Medium Hall 13, due to the previous 13 being updated into a large one
- 30 Degree plates have been moved to "Special Plates" (Plates)
- 30 Degree beams have been moved to "Special Beams" (Beams)
- Cable & Pipe tool magazine capacity has been increased (100->300)
Code
Gameplay
- Lamps are now buildable and unweldable in lots
- Players can now use one-handed tools and weapons while Universal Tool is open and crosshair mode is on
- Material tab now shows what material the pointed object / blueprint is made of
- An issue with removing mining backpack when ores are vacuumed has been fixed
- The building layout and styling in the refuel menu have been updated
- LOD generation options have been added to Spaceship Designer
- Save module tooltip being drawn wrongly has been fixed
- Module folders being closed when a module is selected has been fixed
Art
Animations and Emotes
- Work on remote explosive related animation continues
- Emote_point animation updated
- Issue with emotes not playing correctly in pilot chair has been fixed
- New emote_knock1 has been finished
- Emote_halt is underway
- Exterior decorations on the biggest hall of the marketplace shops set is underway
- Holograms/lightstrips have been added to VIS_empire_hq
- Updated farLOD model and texture maps have been added to Command Center (Large)
- Updated farLOD models and texture maps have been added to parts of VIS Headquarters A and Empire VIS Headquarters (tower models vis_office_floor and vis_office_floor_base)
- Imperial capital station holograms have been updated to match the new gridslot changes
- Large hall 4 has been redesigned to fit the large lot area and has been added to the Lot Designer
- Small Hall 9 has been added to the Lot Designer
- Flamer VFX has been updated, and FPS drop issues resolved
- Gauss Rifle FX has been updated
- Autocannon muzzle flash has been updated
- Plasma turrets projectile and muzzle flash have been updated
- Inventory icons have been updated for Arclighter, Bolter, Plasma Rifle, Laser Rifle, Long Rifle and Rail Rifle
- Gauss rifle ADS fire animation recoil has been reduced
- Mounted weapon and autocannon textures have been updated with better quality versions
- Image asset has been added for the Spaceship Designer Material tool icon
- Player Ship shop variation 2 is in the making
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!