Starbase Progress Notes: Week 39 (2020)
September 21st - 25th
Hello everyone. Here are the progress notes of Week 39, hope you enjoy!
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
September 21st - 25th
Hello everyone. Here are the progress notes of Week 39, hope you enjoy!
Design
Features
- Player head health has been increased, players are now able to die from headshots
- Repair Job gameplay improvements have been worked on
- Mining Job gameplay rework has been finished, mostly to accommodate new tutorial features
- Armor update design and related math have been finished
- Asteroid belt design and material configurations have been started for higher progression tiers
- UI and walkthrough features for the Repair Job tutorial have been worked on
- Improvements have been made to the Demolition Job tutorial experience
- Quest Tool UI has been reworked to work better with the current tutorial quest implementation
- New tutorial phases have been added to Mining Job and Repair Job
- Mining job hall has been updated with new workstation layout and structural changes.
- Player spaceship shop updated:
- All player spaceship shops' Hangar showrooms now have one large and one very large showcase areas. Mediums have been removed.
- Due to the Hangar showroom update, spaceships "201 Bruiser" and "Nate" have been temporarily removed.
- The following spaceships have been relocated: "Buffalo", "Vidar", Akimbo 1", "Racer"
- Okim's Magnus has been removed
- Kenetor's Buffalo, which had disappeared from Rando Spaceship shop due to LOD issues, has now been fixed
- Missing Refill & Recharge slots have been placed back into Proia station
- Two Mass Transit stops have been removed from Starting station due to them blocking the walkways of the updated station layout
- Transparency of windows and glasses in Spaceship Designer has been changed to make them a bit more visible
Code
Gameplay
- Work on station building continues, auto-building has been optimized
- Work on Repair Job continues, spawning issue has been fixed and repair checks have been added
- Ship frame integrity calculation has been reworked
- Frame integrity display was improved in Spaceship Designer
- Broken thruster attachments (mainly nozzles) should no longer block their thrusters
- A short bolt may now sometimes be placed when a longer one would be invalid only due to a gap between the components it reaches
- Chat was updated to unhide a channel when sending message to it
- A fix was made for flyby audio not triggering with fast projectiles
- Switching to edit mode while editing a YOLOL chip in test mode should no longer lock up controls
- Editing YOLOL scripts in Spaceship Designer should no longer lock controls
- Unsaved changes are now prompted when exiting the game from the menu or using ALT+F4
Art
Animations and Emotes
- Work on explosive drill animations continues
- Work on remote explosive animations continues
- 1st person versions of select emotes are in the making
- New ADS poses made for rifle and pistol (3rd person)
- Unarmed rummage animation polished (3rd person)
- Marketplace's legacy asset replacement is underway
- Holograms that indicate which shop monitors sell weapons and which ammunition were added to Ares weapon shop in Marketplace
- The colors of Asteroid Collection buildings were changed
- Hit spot for Tractor, Cargo Lock and Rangefinder Beams have been fixed to be more persistent
- Mining Laser VFX updated (both Hit and Shoot fx)
- A lot stronger and also more in line with other laser based weapons/tool tech
- Also resolved some bugs related to a delay on the hit fx themselves
- Large ice asteroid tests in the new belt are underway
- Asset icons were added for the following categories: Attachments, Beams, Decorative Plates, Cargo, Controls, Doors, Lamps, Navigation, Networking, YOLOL, Hardpoints, Ship Weapons
- Inventory icons were created for Tools and Utilities
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!