My understanding of how gravity has been implemented is that basically, the more mass a ship/object has, the more downward force is applied to it (weight).
This means that large ships such as large miners, salvage ships, cargo haulers, capital ships (I live in hope), etc. will be more affected than smaller craft.
Potentially, this means that such ships will have a hard time escaping from moons, either requiring a long time and lots of fuel, or they may even be unable to escape at all.
At this point, tug boats, or really more of a skycrane, come into play. Essentially ships that consist of cargo lock beams and a heap of upward facing thrusters that can hook onto a larger ship and lift it into orbit, then fall back to the moons surface. These could conceivably be automated with YOLOL, simply to fly upwards to a specific altitude (or if unable to determine altitude just a certain amount of time) and release the ship, and then land again using range finders to measure distance to the ground.
Of course, players with big ships that aren't rated for gravity will probably just stay in orbit and use shuttles to move endos and goods to and from the surface, in which case barges that can fly up to meet the ship, transfer cargo across, and then land on the moon for unloading may be a good idea to cut down on trips for large cargo ships.
All these ideas of course just depend on how aggressive the gravity is when it is finalised, as they may be totally redundant.
But, assuming that not all ships will be capable of leaving a gravity well unassisted, is this kind of gameplay something that people would want to see in the game?
How would you do a space tug boat? Would you bring a large ship to a moon's surface anyway or only approach with small ships?
This means that large ships such as large miners, salvage ships, cargo haulers, capital ships (I live in hope), etc. will be more affected than smaller craft.
Potentially, this means that such ships will have a hard time escaping from moons, either requiring a long time and lots of fuel, or they may even be unable to escape at all.
At this point, tug boats, or really more of a skycrane, come into play. Essentially ships that consist of cargo lock beams and a heap of upward facing thrusters that can hook onto a larger ship and lift it into orbit, then fall back to the moons surface. These could conceivably be automated with YOLOL, simply to fly upwards to a specific altitude (or if unable to determine altitude just a certain amount of time) and release the ship, and then land again using range finders to measure distance to the ground.
Of course, players with big ships that aren't rated for gravity will probably just stay in orbit and use shuttles to move endos and goods to and from the surface, in which case barges that can fly up to meet the ship, transfer cargo across, and then land on the moon for unloading may be a good idea to cut down on trips for large cargo ships.
All these ideas of course just depend on how aggressive the gravity is when it is finalised, as they may be totally redundant.
But, assuming that not all ships will be capable of leaving a gravity well unassisted, is this kind of gameplay something that people would want to see in the game?
How would you do a space tug boat? Would you bring a large ship to a moon's surface anyway or only approach with small ships?