Starbase Progress Notes: Week 4 (2021)
January 25th - 29th
Hello everyone. Here are the progress notes of week 4 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
January 25th - 29th
Hello everyone. Here are the progress notes of week 4 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Asteroid spawns and material distribution have been configured to fit the new belt height
- Easy build mode design and testing continues, module icon and rotation configurations have been tested
- New large asteroid LODs have been tested and configured
- New device that provides information about ships' durability issues and whether the ship is inside a safe zone has been designed
- Design on material scanners has started, this would be used to identify materials within a certain range
- Plasma Thruster (new big ship thruster) design has been worked on
- Design for decommissioning owned spaceships and claiming non-owned spaceships has been made
- Station Manager UI design has been worked on:
- First version of a station "blueprint page" has been made
- Different iterations for Station Manager Player Access settings have been worked on
- Ship Despawn Area with 5s timer has been added around Ship design workshop's insurance terminal in Origin station
- Marketplace has been added to Robur station
- Barricades for the cities are being worked on
- Test mode now always starts with magnetic boots off
- Welds should no longer interfere with automatic snapping
Code
Gameplay
- Broken chairs has been adjusted so that they keep ejecting players until there's room to leave them
- A fix has been made for not being able to sometimes snap objects next to beams that are welded
- A fix has been made for not being able to pick up welded beams to inventory
- Fixes have been made to Tripod and Tripod weapon netsyncing
- Improvements have been made to sorting and visuals in CV bank statement
- A fix has been made for an issue that prevented entering the Station Designer on specific stations
Art
Animations and Emotes
- Work on melee animations continues
- A new Melee Punch effect has been added
- "Downed" animations have been worked on (player is incapacitated but can still be recovered- animation)
- Planet Beacon has been worked on. Planet Beacon is used to claim the building area from moons/planets
- Decalizer and painter tool textures have been added
- A scope model for the tripod weapons has been created
- Remote utility box has been modeled and textured
- Device rack core textures have been fixed
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!