Starbase Progress Notes: Week 4 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 4 (2021)
January 25th - 29th

Hello everyone. Here are the progress notes of week 4 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Asteroid spawns and material distribution have been configured to fit the new belt height
  • Easy build mode design and testing continues, module icon and rotation configurations have been tested
  • New large asteroid LODs have been tested and configured
  • New device that provides information about ships' durability issues and whether the ship is inside a safe zone has been designed
  • Design on material scanners has started, this would be used to identify materials within a certain range
  • Plasma Thruster (new big ship thruster) design has been worked on
  • Design for decommissioning owned spaceships and claiming non-owned spaceships has been made
User Interface
  • Station Manager UI design has been worked on:
    • First version of a station "blueprint page" has been made
    • Different iterations for Station Manager Player Access settings have been worked on
Stations and Cities
  • Ship Despawn Area with 5s timer has been added around Ship design workshop's insurance terminal in Origin station
  • Marketplace has been added to Robur station
  • Barricades for the cities are being worked on
Spaceship Designer
  • Test mode now always starts with magnetic boots off
  • Welds should no longer interfere with automatic snapping

Code

Gameplay
  • Broken chairs has been adjusted so that they keep ejecting players until there's room to leave them
  • A fix has been made for not being able to sometimes snap objects next to beams that are welded
  • A fix has been made for not being able to pick up welded beams to inventory
  • Fixes have been made to Tripod and Tripod weapon netsyncing
User Interface
  • Improvements have been made to sorting and visuals in CV bank statement
In-game Designers
  • A fix has been made for an issue that prevented entering the Station Designer on specific stations

Art

Animations and Emotes
  • Work on melee animations continues
  • A new Melee Punch effect has been added
  • "Downed" animations have been worked on (player is incapacitated but can still be recovered- animation)
Stations and Cities
  • Planet Beacon has been worked on. Planet Beacon is used to claim the building area from moons/planets
Weapons and Tools
  • Decalizer and painter tool textures have been added
  • A scope model for the tripod weapons has been created
Other
  • Remote utility box has been modeled and textured
  • Device rack core textures have been fixed
Gallery

Week04_2021_Starbase_decalizer_painter_tool_textures.jpg Week04_2021_Starbase_device_rack_cores_texture_fix.jpg Week04_2021_Starbase_planet_lot_beacon_preview.jpg Week04_2021_Starbase_remote_utility_box.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Zaff

Learned-to-turn-off-magboots endo
Joined
Aug 9, 2019
Messages
49
#3
> Plasma Thruster (new big ship thruster) design has been worked on
YES! BIG SHIP COMPONENTS!

> Design on material scanners has started, this would be used to identify materials within a certain range
More YOLOL sensors = more fun.

> "Downed" animations have been worked on (player is incapacitated but can still be recovered- animation)
Ooh, will be interesting to see how this will affect PvP.
 
Joined
Sep 17, 2020
Messages
1
#7
Does this include the ship designer?. A fix has been made for not being able to sometimes snap objects next to beams that are welded
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
146
#9
"
  • New large asteroid LODs have been tested and configured
  • New device that provides information about ships' durability issues and whether the ship is inside a safe zone has been designed
  • Design on material scanners has started, this would be used to identify materials within a certain range
  • Plasma Thruster (new big ship thruster) design has been worked on
  • Design for decommissioning owned spaceships and claiming non-owned spaceships has been made
"
So excited for ALL of these! :D
 

Torokin

Active endo
Joined
Mar 20, 2020
Messages
27
#14
Plasma Thrusters sounds like it comes straight outta the Halo Covenants arsenal. I love it!
 
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