Starbase Progress Notes: Week 7 (2021)
February 15th - 19th
Hello everyone. Here are the progress notes of week 7 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
February 15th - 19th
Hello everyone. Here are the progress notes of week 7 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Cable and Pipe tools now place down cables and pipes from the center of the camera instead of the end of the tool, making placement easier in tight spaces
- Design on large generator has started (more powerful and efficient generator for larger ships)
- Plasma thruster configurations have been worked on
- Tutorials for spaceships controls and flying have been worked on
- Company Missions logic has been worked on
- Public Missions log
- Leaders being able to remove personnel mid mission
- Accepting and denying missions
- Initial designs for new infographics have been worked on
- Work on Station Manager UI continues
- Missing Eydama A ship added back to Duratech store
- Removed Hildr A ship from Duratech store
- Various station asset names have been updated
- Collision issue with Station Designer's Angled Corners has been fixed
- Premade ships are being updated for the thruster changes
- More buttons and switches are being worked on
Code
Gameplay
- Inventory handling for tripod weapons have been worked on
- The interactions and indicators with levers and other devices while holding tools have been improved
- A bug that caused ship shop ships to sometimes spawn at odd locations around the ship shop has been fixed
- Lot transponder pointed locations for player station contained lots have been fixed
- The addition of company bank accounts have been worked on
- Mail inbox can now be searched based on mail subject, sender, send date and various other filters
- The sent mail-mailbox now shows recipient instead of sender name. The opened mail view also shows the recipient's name in addition to the sender.
- Station Access Page have been worked on
- Scene view box can no longer select objects that aren't supposed to be selectable, such as (partially) built station grid slots.
- Editing player station lots now displays the LOD of the player station around the lot
- Fixed moons in the background appearing in wrong locations while in the Spaceship Designer
Art
Animations and Emotes
- Work on melee animations has continued
- Work on decalizer & painter tool animations has continued
- Work on Skyscraper Roof Module 02 interior has continued
- Watcher armorset have been polished
- Modeling for a signal booster asset is underway
- Created inventory icons for various torpedo and missile launcher related assets
- Work on the reconstruction machine effect have continued
- All Endo Hit effects have been updated
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!