Update 14.4.2021 (Alpha 416)
New Features
- New device: Material Point Scanner
- Scans a component or an asteroid materials with a ray
- Material information is stored in the device and can be read via YOLOL from device fields (Material and Volume)
- If scanned component has several materials each material are shown on their own "Index"-value starting from 0 up
- Added Station Access Page to Player Stations
- Currently allows players to change the visibility of the station transponder
- Added Transponder settings in Settings Menu
- Added two new Material slots to Mining Backpack
- Mining Backpack standard slots now support ore stacks up to 216kv
- Missiles and torpedoes do not fly straight
- Ore slot size indication is not relative to max slot capacity
- Splitting ore to slots in Mining Backpack does not work
Patch Notes
Animations
- Added new prone transition animations for unarmed and rifle type weapons
- Assault Rifle's extractor now correctly animates when firing the weapon
- Polished rifle prone-to-stand animation
- Added additional art inside work hub's job hall modules
- Updated module large hall LODs to match the modules after the windows had been updated
- Changed button positions in 2D UI to make more room for long item names
- Updated Ship acceleration sounds
- Tweaked attenuation curves to work better with pseudo-surround headphones and head tracking
- Audio Signal Device
- Added Sonar ping in Audio Signal Device slot 23
- Fix to allow proper synchronization of Audio Signal Device positions
- Mining Laser
- Fixed a shut down bug while the system has no power
- Resource Network
- Added possibility to gradually match Resource Network resources when assigning items
- Fixed an issue that caused Generator unit rates to change for no reason during test mode switches
- Generated resources are now applied smoothly to resource networks instead of in large chunks
- Replaced emote /maybe with new emote /dunno
- Fixed an issue causing small camera movement when pressing the bind for "Rotate facing to up" when looking directly upwards
- Fixed an issue that caused the location of the player to be lost if the player logs in when internet connection is unavailable
- Fixed squished down icons in item shops
- Added two new Material slots to Mining Backpack
- Mining Backpack standard slots now support ore stacks up to 216kv
- Fixed an issue that caused Station Storage to get completely locked if the player attempts to transfer ore from a ship that has none in it anymore
- Updated Electronics Resource inventory icons
- Demolition Job
- Partially fixed an issue when there were no clearly visible ship sections left in the job area and the ship refused to clear
- Added some updated and new translations to Russian, French and German
- Added launch acceleration for missiles
- Fixed an issue that caused the missiles to disappear when buying from the shop
- Lock fields lock missiles when launched/in test mode
- Missiles do not require power to be modified and launched
- Removed TriggerRange from missiles
- Torpedoes and missiles should no longer explode in a Safe Zone with "detonate"
- Gravity should now always affect items
- Moon City has been lowered, and should no longer float above the planet terrain from any of its sides
- Fixed Waka Hinu ship description not displaying
- Updated
- Strannik
- Catbox
- Elyune
- Added Material Point Scanner under devices/utility
- Added icons for auto snap
- Changed Decals default visible-only selection option to disabled
- Decal area selection now has an option to only select decals visible to the camera
- Fixed Plate 15° End 288 cm (71 cm Beam) to include correct dimension in the name (Was Plate 15° End 144 cm (71 cm Beam))
- Fixed an issue that caused Automatic thruster naming to no longer group connected Triangle thrusters
- Fixed an issue that caused the Cargo Beam to remain turned on when the player visits Test Mode
- Fixed an issue that caused the buy ship dialog to remain in "Free with voucher" mode permanently
- Fixed an issue where MFC (Main Flight Computer) and FCU (Flight Control Unit) were generating numbers and sending their info in Edit Mode
- Fixed buy dialog price not updating when material cost box values changed
- Fixed buy dialog allowing clicking the "Yes" button even with insufficient materials or funds
- Added message on the "Yes" button displaying the reason why purchase is not possible
- Made module balls visible and selectable through hidden layers
- Fixed an issue that caused Lot Transponders to not work
- Player Station Transponder visibility can now be edited
- Transponders are by default visible only to the Station owner
- Added damage to tutorial shipwrecks
- Fixed an issue where the tutorial UI was visible when the tutorial was paused
- Fixed an issue which allowed the tutorial to be started with a key bind after the tutorial had already been completed
- Fixed an issue with tool spawning during the Demolition tutorial
- Fixed job terminals not being disabled correctly after relogging inside a job area with the tutorial active
- Increased the amount of asteroids in Asteroid Mining job tutorial from 8 to 12
- Prevented text overflow in tutorial quest objective window
- Removed Tractor Beam that was connected to removed YOLOL chips
- Removed objects that caused Buzzsaw to switch off when pointed at
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