With all ships capable of the same maximum speed it makes any ship going that speed impossible to catch unless:
All of this is to say that catching someone capable of max speed is mostly just preying on the weak or getting lucky. Right now if a faction wanted to ship Xhalium from one station to another the absolute best way is in a small ship that goes max speed. The only way to shut down that shipment is to know it's going to happen ahead of time, camp and get lucky, or camp either station. The same is true for fleets on the move as long as all ships are capable of max speed. With plasma thrusters this has only gotten worse because large ships that you would typically intercept are now also max speed capable.
I feel that this is too limiting for the game for both varied content from different combat scenarios and for altering the economic landscape by convoys being nearly invulnerable. So my proposal would be that a ship's max speed is determined by its weight and its acceleration by its thrusters. This enforces that some ships be slow enough to be caught while moving opening up the combat scenarios I mentioned above. It also opens up a new avenue of ship design in that some ships may opt for lower acceleration to save credits/materials and avoid the dreaded thruster spam.
- The ship is not moving or is not moving max speed yet
- The ship is flying towards you
- The ship is within firing range of your guns to disable
- The ship runs out of resources (fuel or propellants)
All of this is to say that catching someone capable of max speed is mostly just preying on the weak or getting lucky. Right now if a faction wanted to ship Xhalium from one station to another the absolute best way is in a small ship that goes max speed. The only way to shut down that shipment is to know it's going to happen ahead of time, camp and get lucky, or camp either station. The same is true for fleets on the move as long as all ships are capable of max speed. With plasma thrusters this has only gotten worse because large ships that you would typically intercept are now also max speed capable.
I feel that this is too limiting for the game for both varied content from different combat scenarios and for altering the economic landscape by convoys being nearly invulnerable. So my proposal would be that a ship's max speed is determined by its weight and its acceleration by its thrusters. This enforces that some ships be slow enough to be caught while moving opening up the combat scenarios I mentioned above. It also opens up a new avenue of ship design in that some ships may opt for lower acceleration to save credits/materials and avoid the dreaded thruster spam.