Update 26.5.2021 (Alpha 470)
New Features and Major Updates
- Blueprint Filler
- Attaches compatible parts to a blueprint automatically
- The parts have to be near the blueprint that is being built
- Located in Universal Tool's Blueprint tab
- Ship Control and Asteroid Belt tutorials
- Ignore list
- Multicomponent objects (such as buttons and levers) cannot be used with Blueprint Filler
- Ship blueprint may offset after the ship has been damaged, and cause large parts of the ship to be scrapped while using Blueprint Filler
- Logging out deletes objects that are being moved by Blueprint Filler
- Game crashes after disconnecting Resource Bridge if ore stacks were moved to the same slot in Ore Cargo Crates
- Ignore list clears after opening CV menu
Patch Notes
Animations
- Added generic aim up animation when looking upwards in 1st person
- Added Mining Backpack animations when connected to a Resource Bridge
- Added and updated prone lowered and prone Universal Tool animations
- Handguns
- Pickaxe
- Rifles
- Rocket Launcher
- Fixed Gauss Rifle's extractor not animating properly
- Polished 3rd person left side animations
- Added Plasma Thruster warmup sounds
- Prevented Audio Signal Devices playing more than one sound at a time
- Fixed Cutting Tool failing to play audio for other players
- Fixed tutorial objective completion sound not playing
- Removed start and stop sounds from joints for now
- Updated Asteroid Hauling slot LODs
- Updated landing holograms
- Updated Mining Backpack
- Added medium bolt lengths to bolt profiles
- Handle A
- Small Rechargeable Battery
- Removed extra holograms from Dynastar shop
- Removed landing signs from multiple LODs
- Restored Cargo Lock Frame's practical area to it's pre-refactoring size
- Allowed slight intersections of the cargo and the carrying structure, enabling Ore Cargo Crates etc. to be snapped against the frame pieces with the field still being able to engage
- Fixed exploit where parts could be printed to Station Storage in Spaceship Designer's Test Mode without using electricity
- Fixed a Station Foundation Blueprint Projector crash
- Fixed Laser Cannon VFX not carrying beyond 500 m
- Updated and optimized Laser Cannon Hit and Shoot VFX
- Fixed rubberbanding behaviour when flying low on the surface
- Also addressed random jumps caused by area changes
- Updated Company Ships window
- Polished the profanity filter
- Fixed missiles colliding with the launcher and breaking apart
- Added "BoostDelay" and "BoostStrength" device fields to missiles
- Optimized station LOD loading
- Optimized asteroid field updating
- Improved shadow model fading
- Disabled volumetric property of flashlight
- Fixed framerate dropping when unloading ships
- Fixed Plasma Thruster damaging objects that were outside the thrusters
- Fixed fuel disappearing when the ship was migrated to another host
- Fixed exiting Test Mode with a certain blueprint freezing the game
- Added inventory icons for duct pieces
- Added ignored players list to personal window -> Social menu
- Added Easy Build Hall with refuel terminals to Origin (not yet functional)
- Added Blueprint Filler to Universal Tool's Blueprint tab
- Vacuums and attaches compatible nearby parts to a ship blueprint
- Fixed Universal Tool reporting less than expected amount of ore in ore stacks
- Fixed "Amount of received signals" not capping the total amount of visible ship transponder signals
- Added new tutorial phases
- Ship Control
- Asteroid Belt
- Added tutorial phase selection window to Cursor Mode
- Added tutorial phase selection menu to Settings -> Gameplay -> Tutorials
- Fixed hiding tool hint after completing tutorial
- Fixed resetting the tutorial wiping the progress
- Updated Repair Job tutorial reward to the new Laborer version
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