(Cross-posted from reddit)
Here's an idea for a very simple yet powerful device: The Magnetic Field Device.
Basically, the Magnetic Field Device is the ore collector's bigger and more powerful brother. It would have the ability to attract or repel asteroids en masse within its range, and the device's power consumption would scale with both range and attraction/repulsion strength. Repulsion and attraction can be switched via a simple boolean in the device fields. Cargo-locked asteroids as well as those caught within tractor beams would be unaffected by the field to prevent any clang shenanigans.
Something, something, thanks for reading and all that.
Cheers,
-Lan
Here's an idea for a very simple yet powerful device: The Magnetic Field Device.
Basically, the Magnetic Field Device is the ore collector's bigger and more powerful brother. It would have the ability to attract or repel asteroids en masse within its range, and the device's power consumption would scale with both range and attraction/repulsion strength. Repulsion and attraction can be switched via a simple boolean in the device fields. Cargo-locked asteroids as well as those caught within tractor beams would be unaffected by the field to prevent any clang shenanigans.
- Asteroid repulsion fields will allow for more elegant anti-collision systems than the current method of sticking on a wall of rangefinders (which I find really ugly imo). Why dodge out of the way like a coward when you can take things by the reins and just shove the asteroids away? Due to the device's high power consumption, large ships will still have to compensate for their prodigious girth with equally high power generation, but since the range and power of the device can be adjusted freely at the cost of power consumption, this also scales nicely with smaller ships.
- Asteroid attraction makes for a much more powerful, but less dexterous form of asteroid manipulation than tractor beams. This makes it useful in combination with them for quickly and efficiently moving asteroids where you want them. Use the attraction field to get an asteroid within proper range, then use tractor beams for more fine manipulation.
- Creative enough endos might even be able to find even more usages for asteroid manipulation than the ones I've been able to come up with here. I'd imagine that coordinating enough repulsion fields to effectively create an asteroid railgun would be equally hilarious as it would be destructive. On the other hand, with the ability to attract and repulse, something as absurd as asteroid Rocket League might even be a possibility.
- Such as device would be incredibly simple to implement, as it would only involve the application of force vectors; the physics engine can handle the rest. Other than the creation of a 3d model for it and maybe some fine-tuning on the specific numbers, there isn't really much else overly complicated going on here.
Something, something, thanks for reading and all that.
Cheers,
-Lan