The game is really good and have lot of potential, but it's focused for geek players (mostly ) no offence
1- ISAN GPS should be something in-game, a new player casueal player ( not googling for isan ) will never understand where is he going. 20 lines of code just to know x,y,z has no sense
-A map would be nice too, googling you find lot of maps with ore and zones info, just add a full map in-game for all players
-An speedmeter, scanner need a yolol to show on text panel, the text panel could have "x" amount of rows ( a bigger text pannel )
2- Turrets aim with keyboard ..... really ? thats a '98 games. You could add an option to the button to turn on-off turrets an mouse on-off option, even the chair+turret is keyboar aim
3- If you want a ship with all movements you need 7 levers .... why ? just put 1 control table with all levers stats on it
4- Ship Design is a headache ( probable only 3D designers like it lol), since beams have different lenght and angles, then should be drawable : click start creating beam, click stop it, "x" button change angle +-15°, right click beam created. Pretty much same with plates, glass, decorative plates more like a 3D designer program, instead of 200 different beams, plates models. (also apply it to ducts )
-Thrusters : 5 parts needed for it .... why ? tier 1 + 2 +3 means 15 parts, instead of having more thrusters models. You can add circular thruster, elliptical or another weir form in different sizes ( small, medium, big ) if that 5 parts are needed to backpack the thruster as a module, just make it use 1 backpack
- ulbolting should be faster and an option to use ship designer to dismantle the ship ( if I have a 200 cargo crate ship reuse all of them for a new ship will be painful)
NOTE THAT ALL OF THE ABOVE DOESN'T BENEFIT PVP PLAYERS OVER PVE OR PVE OVER PVP, IT BENEFITS ALL
For a better pvp you could add a sonar system ( prtty much as a submarine ) 1 navigation reciever has an angle of 90° and takes 1 second to scan it, with 4 you have a 360° sonar that refresh every 4 seconds, so the detected ships is not 100% acurracy if its moving. Of course, sonar has a max range and detection depends on thrusters on, ship size. ship plates angles ( maybe ) a sonar disruptor .... etc
PS : I don't have much hopes for thing to change, but I was bored so posted it. Anyway I am out, peace ( bad english is my signature xD )
1- ISAN GPS should be something in-game, a new player casueal player ( not googling for isan ) will never understand where is he going. 20 lines of code just to know x,y,z has no sense
-A map would be nice too, googling you find lot of maps with ore and zones info, just add a full map in-game for all players
-An speedmeter, scanner need a yolol to show on text panel, the text panel could have "x" amount of rows ( a bigger text pannel )
2- Turrets aim with keyboard ..... really ? thats a '98 games. You could add an option to the button to turn on-off turrets an mouse on-off option, even the chair+turret is keyboar aim
3- If you want a ship with all movements you need 7 levers .... why ? just put 1 control table with all levers stats on it
4- Ship Design is a headache ( probable only 3D designers like it lol), since beams have different lenght and angles, then should be drawable : click start creating beam, click stop it, "x" button change angle +-15°, right click beam created. Pretty much same with plates, glass, decorative plates more like a 3D designer program, instead of 200 different beams, plates models. (also apply it to ducts )
-Thrusters : 5 parts needed for it .... why ? tier 1 + 2 +3 means 15 parts, instead of having more thrusters models. You can add circular thruster, elliptical or another weir form in different sizes ( small, medium, big ) if that 5 parts are needed to backpack the thruster as a module, just make it use 1 backpack
- ulbolting should be faster and an option to use ship designer to dismantle the ship ( if I have a 200 cargo crate ship reuse all of them for a new ship will be painful)
NOTE THAT ALL OF THE ABOVE DOESN'T BENEFIT PVP PLAYERS OVER PVE OR PVE OVER PVP, IT BENEFITS ALL
For a better pvp you could add a sonar system ( prtty much as a submarine ) 1 navigation reciever has an angle of 90° and takes 1 second to scan it, with 4 you have a 360° sonar that refresh every 4 seconds, so the detected ships is not 100% acurracy if its moving. Of course, sonar has a max range and detection depends on thrusters on, ship size. ship plates angles ( maybe ) a sonar disruptor .... etc
PS : I don't have much hopes for thing to change, but I was bored so posted it. Anyway I am out, peace ( bad english is my signature xD )