This game is more based on creativity and less on PvP in my opinion. And also, most Full-loot PvP MMORPGs fail quickly, we need a safe spot to bring our stuff back to. And civillian capital ships safe zone will be tiny, and pretty much any ship outside of it is fair game, it cant jump into the belt, and you can only launch a ship from it every 5 or so minutes i think
I dont believe this game is more creativity if that was the case we would see a creativity system more along the lines of Dual universe were they are clearly focused on Creating and building more than anything else.
The game tries to incorporate many aspects into one game so that all players can find their niche. Although the game is requires some development before the other niches can be realised.
The current game is fine the origin station safe zone is good as well as it gives new players the ability to learn before getting thrown into a harsh environment where the smallest mistake could cost you hours of repair or even your entire ship.
We just need to be careful not to lean to hard into one side or risk losing the other entirely.
A perfect example of over compensating was the extension of SZ around the moon warp gate. There was good clean natural PVP without causing a game stopping issue that forces everyone to go through or partake. All the ore in the green belt was attainable in blue belt except for Ymrium which is a pain to look for anyway.
I made the trip from my green belt station to Origin multiple times a day and with some common sense anyone could avoid getting shot down by having a quick look around and jumping back if things looked hairy.
Im enjoy all aspects of the game and wouldn't consider myself an active PVPer but anything without risk gets boring quickly and also should not be more profitable than something with a lot of risk.
SZ roids should be bite sized they should be smaller as to not encourage laser spam shell mining as well as the core ore should be one pickaxe swings worth.