PTU Update 11.11.2021 (PTU Build 715)
New features and Major Updates
Edits: Removed a number of things from the notes that weren't actually enabled yet on PTU
New features and Major Updates
- Ship renaming
- Moon Ore Vein Mining
- Moon craters
- Permanent deformations on Moon
- Capital Ships first test iteration
- Craftable modules can be found from PTU crafting tree
- See https://wiki.starbasegame.com/index.php/Capital_Ships for work in progress instructions how to build a Capital Ship
- 1st person pistol fire/ADS fire animations polished
- 3rd person pistol draw/holster animations improved
- Containers in personal inventory can be refilled with Station Storage materials from context or crafting menu
- Fixed an issue where Station Modules could not be crafted with two Advanced Crafting Benches in range
- Torpedo Fuel Tank refill/crafting a full one is now crafted with power resource
- Fixed Paint Canister 20 (gray) crafting data
- Reconstruction Machine:
- Fixed an issue where the Battery Gauge was not working on old ships
- Fixed an issue where Fuel Rods did not explode from voxel damage
- Fixed an issue where an object remained highlighted even when the Welding Tool was lowered
- Fixed an issue where Module placement did not work if the player was too near the Module being placed
- Removed "Easy Build Mode: on/off" text
- Easy Build Mode controls default to expanded at first appearance
- Fixed an issue with module placement which should reduce failed module placements
- Fixed an issue where some items disappeared if they were bolted to Factory Hall Areas by clients when the host/owner of the station was away
- Fixed an issue where rebuilding an existing Factory Hall Area did not reactivate it
- Fixed an issue where activating a Cargo Lock Frame in a Factory Hall Area permanently affected the building budget
- Fixed an issue where Beams could not be welded to other Beams that had been bolted onto Factory Hall
- Safezone entering prevention considers ship bounds instead of mass center and also handles players differently, no longer allowing them softly inside
- Fixed an issue where blowing up a joint connection did not remove it from the ship, even though there was no physical connection
- Players can now resign their access to operated ships
- Ship owner is now visible and is always on top of operator list
- Added Ship Rename button
- Related company ship rank right is now visible to players
- Updated player-made ships:
- Zimitra
- Added descriptions:
- Magnus IV FR-R
- Ghidorah
- Updated descriptions:
- Zimitra
- GrumbleBee
- The Bruiser "Bob"
- The Owl
- Malamute DOS
- Added developer-made ships:
- Protoporos Mapmaker
- Protoporos Basic
- Protoporos Hauler
- Protoporos Salvager
- Added Protoporos Basic to premade Ship Designer ships
- Added ships to ship shops:
- Oki 2
- Magnus IV FR-R
- Rando 7
- Ghidorah
- Sunny Ship Center
- Protopros Hauler
- Protopros Salvager
- Oki 2
- Fixed an issue where damaging a generator in test mode and quickly going to edit mode caused the explosion to carry over into the edit mode
- Fixed an issue where Research window did not close by pressing Esc in certain conditions
- Added notifications for Safezones
- Hid Station Expansion pop up in Screenshot mode
- Changed grabbing and rotation controls
- Fixed an issue causing cursor mode activating improperly
- Prevented using quickbar while Esc menu is open
- Fixed a crash when trying to bind certain keybinds
- Fixed an issue where Material Cost window's part list did not work if the window was made large
- Fixed Auction House Auction View not showing all of the player's own auctions if there are many of them
- Fixed an issue where item slot resource bars were appearing for containers without craftable resources
- Fixed an issue causing Safe Zone visualization effects to be rendered on top of Universal Tool
- Easy Build Mode controls and grab controls expanded state is now saved when the game is closed
- Remote Explosives:
- Now stick to components more firmly
- Now sticks to moon terrain on placement
- Max of 10 explosives are allowed at once
- Missiles:
- Changed hit detection, it should now activate immediately and work more consistently
- When missile is launched by a launcher it now ignores the ship within specific time which should reduce self-destructive hits when using a launcher
- Missiles now have "ShipHitDetectionIgnoreTime" which makes fuse ignore hit detection in own ship for specific time when launched by launcher
- Changed Mounted Laser Cannon magazine size from 200 to 600
- Removed idle ammo and recharge mechanic from Laser Cannons
- Fixed an issue that caused Tripod Weapons to be reloadable with any kinds of magazines
- Added Warp Frame Block Amount to Station Building Information when building Capital Ships
- Prevented other players than the Station Owner from creating new Capital Ships
- Missiles:
- Moons should be hit more consistently
- Fixed an issue where Capital Ship Dock visualization disappeared after visiting main menu
- Prevented Capital Ship Dock Factory Areas from blocking Easy Build Mode module placement
- Enabled Toggle Integrity button when inside a Capital Ship Easy Build Area (while not inside a dock)
- Increased Tripod Railgun Projectile Energy from 760 to 1080
- Added proper economy configs for Tripod Railgun
- Updated Capital Ship screen icon
- Added Navigation Data Logger device parts to Device/Navigation in Ship Designer
- Fixed an issue where Capital Ship Dock parts materials were not recognized by Universal Tool
- Fixed an issue that caused Capital Ships Modules to disappear in certain cases
Edits: Removed a number of things from the notes that weren't actually enabled yet on PTU
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