Lifeline.
Now there is a problem of using this mechanics. In order to look back, players simply jump out of the ship and on a lifeline with a huge length of 0.5 km inspect whether there is any pursuit. It looks very strange. A player, especially one whose ship is equipped with auto-avoidance
, can do this all the time. Jumping from the ship, he benefits from the fact that the field of view is not covered by fire plumes from the engines (no need to turn off the engines), no need to turn the ship around, in addition, the player gets the opportunity to see 0.5 km further than he would see standing on the ship. It's an imbalance. A stun of 10 seconds is not a limitation, it is too small a penalty for such a fat imbalance.
The pursuing player has almost no chance to hide behind the fire plumes, as well as to balance on the edge of visibility, because the pursued player sees 0.5 km further (relative to the ship). This kind of gameplay doesn't look normal.
It is necessary to come up with options to reduce this unhealthy moment, to force players to build observation decks on the ship from which they can look back. I haven't figured out all the possible ways to do it yet. But first, you can increase the stun time and reduce the distance of drawing objects for the player by 0.5 km if he jumped on the lifeline.
Now there is a problem of using this mechanics. In order to look back, players simply jump out of the ship and on a lifeline with a huge length of 0.5 km inspect whether there is any pursuit. It looks very strange. A player, especially one whose ship is equipped with auto-avoidance
The pursuing player has almost no chance to hide behind the fire plumes, as well as to balance on the edge of visibility, because the pursued player sees 0.5 km further (relative to the ship). This kind of gameplay doesn't look normal.
It is necessary to come up with options to reduce this unhealthy moment, to force players to build observation decks on the ship from which they can look back. I haven't figured out all the possible ways to do it yet. But first, you can increase the stun time and reduce the distance of drawing objects for the player by 0.5 km if he jumped on the lifeline.