- Joined
- Oct 12, 2021
- Messages
- 61
To just talk about something other than who is on the shadow council for a minute and look at what is in the report...
There was a bunch of interesting stuff mentioned, but the thing that still has me most concerned is "Risk vs reward of sieges"
The report seems to recognise that players should not lose everything in one go, but at the same time says players will be limited to Origin or must live on board a civilian capital ship to secure themselves.
The inability to build outside the Origin safe zone without risk of losing everything you have built is going to be a drag on how much time and effort people are generally willing to put in to making nice stations for players to visit. I'd love to build a nice looking place outside of Origin with an open safe zone for anyone to visit. But station siege just hangs like a dark cloud over everything.
Similarly, I see talk of ship insurance to help new players not quit when they lose their ship, but no firm conclusions on how to do that.
I like PvP, but I can't escape the fact that it is not fun to spend hours building up a ship or station just to helplessly watch someone with a bigger corp come along and knock it down. The players could build the Starbase universe and fill it with amazing beautiful things, but I worry they will not do that with these mechanics as we have seen so far.
The game certainly needs mechanics to demolish inactive stations that are in the way of active players who want to do stuff. Areas of resource value should be things to fight over. But I don't see the utility of allowing senseless destruction of active players creations if they are not blocking key points.
There was a bunch of interesting stuff mentioned, but the thing that still has me most concerned is "Risk vs reward of sieges"
The report seems to recognise that players should not lose everything in one go, but at the same time says players will be limited to Origin or must live on board a civilian capital ship to secure themselves.
The inability to build outside the Origin safe zone without risk of losing everything you have built is going to be a drag on how much time and effort people are generally willing to put in to making nice stations for players to visit. I'd love to build a nice looking place outside of Origin with an open safe zone for anyone to visit. But station siege just hangs like a dark cloud over everything.
Similarly, I see talk of ship insurance to help new players not quit when they lose their ship, but no firm conclusions on how to do that.
I like PvP, but I can't escape the fact that it is not fun to spend hours building up a ship or station just to helplessly watch someone with a bigger corp come along and knock it down. The players could build the Starbase universe and fill it with amazing beautiful things, but I worry they will not do that with these mechanics as we have seen so far.
The game certainly needs mechanics to demolish inactive stations that are in the way of active players who want to do stuff. Areas of resource value should be things to fight over. But I don't see the utility of allowing senseless destruction of active players creations if they are not blocking key points.