There is a very heavy load on the processor right now, especially near origin.
It lags a lot during mining when the ore collector begins to attract the next batch of ore fragments. If there are two lasers and one collector on the ship, then there are no problems, but this is slow mining. If there are a lot of lasers and collectors, then the fps can drop to almost one.
There are a lot of lags when the t10 asteroid splits. It didn't split before, it was added to the game recently.
There are a lot of large asteroids now, when you fly past them, the computer starts loading them and the FPS drops, the ship's flight speed drops, the game twitches.
I suggest adding to the game the ability to disable asteroids loading, if you are not going to mine now. That is, they will be visible as before, but at close range asteroids will not load completely.
Add the ability to change the distance at which the asteroids starts loading. Now there are situations when the t10 asteroid disappears when loading and appears, causes lags and there is a chance to crash into it.
Similarly, for stations, you need the ability to change the distance at which the game client begins to "see" and load the computer with stations. This will significantly improve stability and reduce the load on the computer.
It lags a lot during mining when the ore collector begins to attract the next batch of ore fragments. If there are two lasers and one collector on the ship, then there are no problems, but this is slow mining. If there are a lot of lasers and collectors, then the fps can drop to almost one.
There are a lot of lags when the t10 asteroid splits. It didn't split before, it was added to the game recently.
There are a lot of large asteroids now, when you fly past them, the computer starts loading them and the FPS drops, the ship's flight speed drops, the game twitches.
I suggest adding to the game the ability to disable asteroids loading, if you are not going to mine now. That is, they will be visible as before, but at close range asteroids will not load completely.
Add the ability to change the distance at which the asteroids starts loading. Now there are situations when the t10 asteroid disappears when loading and appears, causes lags and there is a chance to crash into it.
Similarly, for stations, you need the ability to change the distance at which the game client begins to "see" and load the computer with stations. This will significantly improve stability and reduce the load on the computer.