If you want the game to not get the pay to win status, then some of your suggestions need to be adjusted. Specifically, these are:
1. A pass to other moons or new unexplored territories. So to speak Premium Moon
4. The absence of a percentage of the sale on the market.
Not much, right?
I would rather throw some fast travel warp gates here, which could only save time. As an option through special tickets. Which could be sold on the market so as not to fly 40-50-100 hours one way.
In general, with regard to monetization in games, there are basically 2 factors that can be easily monetized without serious balance losses: customization (painting) and time (research, routine operations, etc.)
I already wrote in another post. It seems to me that no one thought about monetizing these things (especially the progression tree). Otherwise, the pumping of production would have looked completely different.
In general, I like the game with its idea and in some places the implementation. But... Sometimes there seems to be a big gap between management and game design.