Plz add steam skins for REAL money

Joined
Jun 17, 2020
Messages
11
#1
Steam shop can give continuesly flow of money for the game. So it can evolve.
STARBASE is a unique mmo - it must bring money constanlty for the developers.

For most of the games it is ARMOUR or WEAPONS skins that dont affect game balance,
but give individuallity for clans.
 
Last edited:

MrFaul

Well-known endo
Joined
May 20, 2020
Messages
77
#2
This is planned, but it's not a priority.
This will most likely drop at the end of alpha.
So yeah it's way off for now.

Also I doubt it will be over the steam shop,
that would be from a financially dump decision.
 

La_fleur_

Well-known endo
Joined
Aug 19, 2021
Messages
62
#4
What would I want to buy constantly to support the game?
1. A pass to other moons or new unexplored territories. So to speak Premium Moon
2. Color Changes Range Finder.
3. Premium paints.
4. The absence of a percentage of the sale on the market.
5. The number of cells of the station has been increased by 5000. Now it is 15,000 instead of 10,000.
6. The limit on stations has been increased to
7. The ability to expand the capital ship in all vectors directions.

What came to mind in 2 minutes.
 

Colonkin

Active endo
Joined
Apr 29, 2022
Messages
31
#5
If you want the game to not get the pay to win status, then some of your suggestions need to be adjusted. Specifically, these are:
1. A pass to other moons or new unexplored territories. So to speak Premium Moon
4. The absence of a percentage of the sale on the market.
Not much, right?
I would rather throw some fast travel warp gates here, which could only save time. As an option through special tickets. Which could be sold on the market so as not to fly 40-50-100 hours one way.
In general, with regard to monetization in games, there are basically 2 factors that can be easily monetized without serious balance losses: customization (painting) and time (research, routine operations, etc.)


I already wrote in another post. It seems to me that no one thought about monetizing these things (especially the progression tree). Otherwise, the pumping of production would have looked completely different.
In general, I like the game with its idea and in some places the implementation. But... Sometimes there seems to be a big gap between management and game design.
 
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