Manually dismantling a ship is hard work.
I would not think of teleporting several hundred stacks of resources.
Wouldn't teleporting a few resources be acceptable?
Couldn't we deter it by making the cost more expensive or setting requirements such as thrust-to-weight ratio?
can.
1) the transported ship should not teleport, but fly on its own. this is necessary so that the players have the opportunity to intercept such a ship (to blow up, kidnap or just draw nasty things on the ship).
1.1) the FB server should host the ship
1.2) this ship should not "disappear" under any circumstances - players should not have an exploit in the form of "combat logging" (for example, if the player cancels the delivery of the ship).
1.3) There must be an Endo-NPC in the pilot's seat with special coloring so that in case of an attack the attacking player can see that the ship is controlled by an NPC.
1.4) The transponder of the transported ship must have the owner's nickname written in it, so that the attacking player can "scalp" the transponder with the player's nickname to his collection.
2) cargo crates of the transported ship should be empty
3) the parts of the ship must have a penalty for reprocessing into resources with the tool