Simple module, that displays several non-physical icons (3d or bilboard) inside it's display zone (around central point).
Position, orientation and size of each icon would be supplied by Yolol commands.
Higher tiers could be bigger or allow displaying more objects.
Hologram is visible only up to few meters.
Usage: battlefield maps (orders and ally positions could be send via transmitter), dynamic cross-hair (i.e. for casemate guns), hud, maps, ect.
Easy to implement, not FPS hungry, customisable, deeply integrated wit yolol.
Position, orientation and size of each icon would be supplied by Yolol commands.
Higher tiers could be bigger or allow displaying more objects.
Hologram is visible only up to few meters.
Usage: battlefield maps (orders and ally positions could be send via transmitter), dynamic cross-hair (i.e. for casemate guns), hud, maps, ect.
Easy to implement, not FPS hungry, customisable, deeply integrated wit yolol.