- Joined
- Sep 16, 2019
- Messages
- 5
Not sure if this should go under "Spaceship Designs", putting here for general discussion.
My apologies if this is a duplicate post, haven't delved too deep into the forum.
Alright, so, I'm pretty sure it's been confirmed that there is no 3rd person camera mode for spaceships, and no camera viewing or camera-to-display casting support (yet?).
That being said, it is important to maintain spacial awareness in space. Approaching vessels pose an obvious threat, and having a fixed forward-facing window reduces the pilot's POV to a cone facing in the forward direction.
Constantly spinning to cover all angles and building a ship out of 90% glass panels aren't very effective options for countering this problem, obviously.
So, how would we maintain spacial awareness in space?
I know there is a range-finder device planned? It could be possible to rig up a bunch of these and YOLOL the crap out of them to form a sort of sensory-network around the ship feeding data to a slew of display terminals in your face, but that's naturally an absurd way of going about it.
The simple go-to solution for this would be a radar system. At this point in time I'm unsure if there is a planned radar system for the game or not.
Nevertheless, let us discuss.
How would radars work? Would they be a omni-directional sphere propagated outwards from the radar sensory device on the ship, providing constant feedback on nearby objects, or would there be a rotating radar dish that constantly pings around the ship like in submersibles.
On top of that, would radars be able to detect players? Would there be a way to slip past radars with pseudo stealth-modules or perhaps putting ships in a dark-mode?
Could radars be placed inside ships, and if so would it have a detrimental effect on the radar's range/accuracy?
I am interested in hearing thoughts/theories.
My apologies if this is a duplicate post, haven't delved too deep into the forum.
S P A C I A L
A W A R E N E S S
A W A R E N E S S
Alright, so, I'm pretty sure it's been confirmed that there is no 3rd person camera mode for spaceships, and no camera viewing or camera-to-display casting support (yet?).
That being said, it is important to maintain spacial awareness in space. Approaching vessels pose an obvious threat, and having a fixed forward-facing window reduces the pilot's POV to a cone facing in the forward direction.
Constantly spinning to cover all angles and building a ship out of 90% glass panels aren't very effective options for countering this problem, obviously.
So, how would we maintain spacial awareness in space?
I know there is a range-finder device planned? It could be possible to rig up a bunch of these and YOLOL the crap out of them to form a sort of sensory-network around the ship feeding data to a slew of display terminals in your face, but that's naturally an absurd way of going about it.
The simple go-to solution for this would be a radar system. At this point in time I'm unsure if there is a planned radar system for the game or not.
Nevertheless, let us discuss.
How would radars work? Would they be a omni-directional sphere propagated outwards from the radar sensory device on the ship, providing constant feedback on nearby objects, or would there be a rotating radar dish that constantly pings around the ship like in submersibles.
On top of that, would radars be able to detect players? Would there be a way to slip past radars with pseudo stealth-modules or perhaps putting ships in a dark-mode?
Could radars be placed inside ships, and if so would it have a detrimental effect on the radar's range/accuracy?
I am interested in hearing thoughts/theories.